02-06-2021, 12:05 AM -
Emulator Version: RPCS3 v0.0.14-11691-ddac4686 Alpha
With the Vulkan renderer:
During cutscenes frames are unstable and can drop as low as sub-10fps. There is also some strange visual stuttering/jitter and the audio can go out of sync with the text on-screen. Actual gameplay these issues disappear and frames are a solid 30fps (Vulkan), however things seem overly dark and shadows obstruct your view (see screenshot while aiming below). The shadow issues breaks the game and keeps this from being playable.
With the OpenGL renderer:
Cutscenes are actually much smoother with far fewer times where you drop from 30fps. There is also no stuttering or jitter that is experienced with the Vulkan renderer. With OpenGL cutscenes seem to behave just like on the PS3. However, gameplay FPS hover between 5-10fps making OpenGL unplayable and the shadow issue that breaks gameplay for Vulkan also exists.
Hardware:
CPU - Ryzen 1800X
GPU - Radeon R9 290X
Mem - 16 GB
Logs:
RPCS3.7z (Size: 1.37 MB / Downloads: 9)
Screens:
With the Vulkan renderer:
During cutscenes frames are unstable and can drop as low as sub-10fps. There is also some strange visual stuttering/jitter and the audio can go out of sync with the text on-screen. Actual gameplay these issues disappear and frames are a solid 30fps (Vulkan), however things seem overly dark and shadows obstruct your view (see screenshot while aiming below). The shadow issues breaks the game and keeps this from being playable.
With the OpenGL renderer:
Cutscenes are actually much smoother with far fewer times where you drop from 30fps. There is also no stuttering or jitter that is experienced with the Vulkan renderer. With OpenGL cutscenes seem to behave just like on the PS3. However, gameplay FPS hover between 5-10fps making OpenGL unplayable and the shadow issue that breaks gameplay for Vulkan also exists.
Hardware:
CPU - Ryzen 1800X
GPU - Radeon R9 290X
Mem - 16 GB
Logs:
RPCS3.7z (Size: 1.37 MB / Downloads: 9)
Screens: