The Last of Us [BCES01585]
Started by Xpzkiber




15 posts in this topic
Asinine
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2,060 posts 83 threads Joined: Aug 2017
09-04-2018, 02:52 AM -
#11
Ingame as of https://forums.rpcs3.net/thread-196785-page-3.html
No longer requires a save file!
xcedf
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1
15 posts 0 threads Joined: Dec 2017
09-04-2018, 08:21 AM -
#12
I'm not so sure it's ingame now, don't know about US version but this one has before going to menu
F {SPU[0x2000004] Thread (highCellSpursKernel4) [0x04aec]} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2398)
i think it's some kind of regression, cause the older version has no problem going to menu
Asinine
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2,060 posts 83 threads Joined: Aug 2017
09-04-2018, 06:34 PM -
#13
When you get those errors, you can just press "resume" and the emulator will continue to run.
MasterTurkey
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0
125 posts 51 threads Joined: Feb 2018
09-07-2018, 09:33 PM -
#14
Works for me finally without any work arounds. Thank you to the devs. Making some good progress.

Username256
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2 posts 0 threads Joined: Jul 2020
02-27-2021, 09:14 PM -
#15
5900X + Radeon rx6900xt
Glowing edges of polygons(?) and blinking dark squares appeared, possibly because of rdna2.
Same thing with the Unacharted, all three of them.
The other games that was playable, works fine.
           
koleq
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1 posts 0 threads Joined: Dec 2022
12-12-2022, 07:23 AM -
#16
I have managed to finish the game with the setting found in this post https://forums.rpcs3.net/thread-196785-p...#pid321192
including game patches.

but I played the BCES01585 updated to 1.11

Only settings that I have changed is the resolution I set mine to 200% or 1440p (also FSR to 100%) and I also locked the framerate to 60, because higher than 60 and prerendered cutscenes would run too fast.

My PC specs are:
CPU: AMD Ryzen 5 5600X overlocked to 4700 MHz
RAM: 16 GB DDR4 3200 MHz CL16
GPU: Nvidia GeForce RTX 3070 8G B
SSD: Intel 665p 1 TB

MSI Afterburner benchmarks:
10-12-2022, 11:12:55 rpcs3.exe benchmark completed, 12392 frames rendered in 296.172 s
                    Average framerate  :  41.8 FPS
                    Minimum framerate  :  23.9 FPS
                    Maximum framerate  :  60.0 FPS
                    1% low framerate  :  25.0 FPS
                    0.1% low framerate :  21.4 FPS
10-12-2022, 11:29:32 rpcs3.exe benchmark completed, 38218 frames rendered in 956.218 s
                    Average framerate  :  39.9 FPS
                    Minimum framerate  :  20.3 FPS
                    Maximum framerate  :  60.1 FPS
                    1% low framerate  :  23.4 FPS
                    0.1% low framerate :  18.4 FPS

This is the performace, the game usually ran at around 30FPS dipping to high teens in heavier scenes, and yeah it made combat somwhat diffcult but doable.

other two issues I had are, there is no way on an xbox controller to shake to recharge your flash light, but reloading last checkpoint would give you charged flashlight. There should at least be an option to bind controller shaking to a keybaord button or controller button combo.

the second issue I had is that in the second half of the end of the game flashlight would stop working completely, I would hear it click on and off but I would never see the cone of light even though in the first half of the game it worked just fine.


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