Bakugan Battle Brawlers [BLUS30356]
Started by Yagami Light9




5 posts in this topic
Yagami Light9
Unregistered


 
05-13-2016, 10:15 AM -
#1
[Image: t2689642_1.jpg]

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL / Vulkan / DX12
-1280x720
-VSync
-XAudio

LLE:
-libsre [cellSre_Library V1.1]
-libsail [cellSail_Library V1.1]


Only libsre
Quote:{PPU[0x2] Thread (main_thread) [0x00554e3c]} cellSail TODO: cellSailPlayerFinalize(pSelf=*0x24a065b0)
{PPU[0x2] Thread (main_thread) [0x00554e3c]} struct vm::access_violation thrown: Access violation writing address 0x7471aedf

With libsre and libsail
Quote:{PPU[0x1a1] Thread (_libsail-control) [0x00818a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
{PPU[0x1a1] Thread (_libsail-control) [0x007efc70]} class fmt::exception thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:57)

TTY:
Quote:MULTISTREAM: SPU thread started successfully (Thread ID : 16c)
Skipping DSP (slot 0) on sub 4, because domain mismatch!
Skipping DSP (slot 0) on sub 5, because domain mismatch!



Log with libsre:- https://gist.github.com/SakataGintokiYT/...c6e314c912
Log with libsre and libsail :- https://gist.github.com/SakataGintokiYT/...b9c57ddb7a

Console output [libsre]- https://gist.github.com/SakataGintokiYT/...af8f1f0d94
Console output [libsre and libsail ]- https://gist.github.com/SakataGintokiYT/...fae8d95794
Miyuki Funaki
Unregistered


 
03-17-2017, 09:50 PM -
#2
rpcs3-v0.0.2-2017-03-17-d38c4e65_win64

The game gets to main menu but cutscenes and 3D models like the character or entire surrounding wont load without
"Write color buffers" which is probably the cause of the huge FPS drop considering i have a strong PC. The game cant be played without sixaxis as you cant battle without it so even though it loads and everything, impossible to advance without sixaxis feature.
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
03-20-2017, 03:18 PM -
#3
Duplicated thread.
Merging.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
monuxl007
Member


0
11 posts 0 threads Joined: Sep 2017
09-21-2017, 02:48 AM -
#4
Rpcs3 0.0.3 - Bakugan Battle Brawlers Performance Test 1080P PC
This post was last modified: 09-21-2017, 02:48 AM by monuxl007.
Riot5004
Banned


1 posts 0 threads Joined: Dec 2021
12-29-2021, 10:29 AM -
#5
This game is now Playable with rpcs3-v0.0.19-13136-900d7df4_win64 you need to make sure white color buffers and disable native16f support is turn on and enable audio buffing is turn off.


                                           


.gz   RPCS3.log.gz (Size: 1.12 MB / Downloads: 39)
FlexBy
RPCS3 Tester


5
567 posts 353 threads Joined: Nov 2021
03-12-2022, 11:13 AM -
#6
RPCS3 v0.0.21-13346-78b8bd80 Alpha | HEAD | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)


Playable. Needs motion controls and disabled audio buffering.


Attached Files Thumbnail(s)
                   

.gz   RPCS3.log.gz (Size: 777.81 KB / Downloads: 25)
balls



Forum Jump:


Users browsing this thread: 3 Guest(s)