RPCS3 Forums
Bakugan Battle Brawlers [BLUS30356] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5)
+--- Thread: Bakugan Battle Brawlers [BLUS30356] (/showthread.php?tid=174532)



RE: Bakugan Battle Brawlers [BLUS30356] - Yagami Light9 - 05-13-2016

[Image: t2689642_1.jpg]

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL / Vulkan / DX12
-1280x720
-VSync
-XAudio

LLE:
-libsre [cellSre_Library V1.1]
-libsail [cellSail_Library V1.1]


Only libsre
Quote:{PPU[0x2] Thread (main_thread) [0x00554e3c]} cellSail TODO: cellSailPlayerFinalize(pSelf=*0x24a065b0)
{PPU[0x2] Thread (main_thread) [0x00554e3c]} struct vm::access_violation thrown: Access violation writing address 0x7471aedf

With libsre and libsail
Quote:{PPU[0x1a1] Thread (_libsail-control) [0x00818a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
{PPU[0x1a1] Thread (_libsail-control) [0x007efc70]} class fmt::exception thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:57)

TTY:
Quote:MULTISTREAM: SPU thread started successfully (Thread ID : 16c)
Skipping DSP (slot 0) on sub 4, because domain mismatch!
Skipping DSP (slot 0) on sub 5, because domain mismatch!



Log with libsre:- https://gist.github.com/SakataGintokiYT/d37803e4d3985a7449afcac6e314c912
Log with libsre and libsail :- https://gist.github.com/SakataGintokiYT/78023d17e3a35818fa9f56b9c57ddb7a

Console output [libsre]- https://gist.github.com/SakataGintokiYT/21c234aadf01d691a7e18eaf8f1f0d94
Console output [libsre and libsail ]- https://gist.github.com/SakataGintokiYT/bcee50e716209f21abdaa4fae8d95794



RE: Bakugan Battle Brawlers [BLUS30356] - Miyuki Funaki - 03-17-2017

rpcs3-v0.0.2-2017-03-17-d38c4e65_win64

The game gets to main menu but cutscenes and 3D models like the character or entire surrounding wont load without
"Write color buffers" which is probably the cause of the huge FPS drop considering i have a strong PC. The game cant be played without sixaxis as you cant battle without it so even though it loads and everything, impossible to advance without sixaxis feature.



RE: Bakugan Battle Brawlers [BLUS30356] - Ani - 03-20-2017

Duplicated thread.
Merging.



RE: Bakugan Battle Brawlers [BLUS30356] - monuxl007 - 09-21-2017

Rpcs3 0.0.3 - Bakugan Battle Brawlers Performance Test 1080P PC



RE: Bakugan Battle Brawlers [BLUS30356] - Riot5004 - 12-29-2021

This game is now Playable with rpcs3-v0.0.19-13136-900d7df4_win64 you need to make sure white color buffers and disable native16f support is turn on and enable audio buffing is turn off.


                                           


.gz   RPCS3.log.gz (Size: 1.12 MB / Downloads: 39)


RE: Bakugan Battle Brawlers [BLUS30356] - FlexBy - 03-12-2022

RPCS3 v0.0.21-13346-78b8bd80 Alpha | HEAD | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)


Playable. Needs motion controls and disabled audio buffering.