TEKKEN 6 [BLUS30359] Glitchy rendering.
Started by Malmern




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Malmern
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1 posts 1 threads Joined: Aug 2020
08-01-2020, 09:41 AM -
#1
Hi, I'm experiencing some issues with the rendering, especially against Azazel,
it's like the textures are being stretched everywhere.

This bug also occurs on the snow stage.

Current setting for T6:

CPU:

PPU: LLVM
SPU: LLVM
Enable thread scheduler: True
Enable SPU loop detection: True
SPU Cache: True
SPU Block Size: Safe
Preferred SPU Threads: Auto

GPU:

Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Anisotropic Filter: Auto
Anti-Aliasing: Auto
Default Resolution: 1280x720
Resolution Scale: 100%
Resolution Scale Threshold: 16x16
Shader Mode: Async (multi threaded)
Additional Settings: Multithreaded RSX

Advanced:

Core: Accurate LLVM DFMA
Firmware Settings: Load libvl2.sprx only
Driver Wake-Up Delay: 1 µs
VBlank Frequency: 60 Hz
Clocks Scale: 100%

Specs:

CPU: Ryzen 5 2600
GPU: Radeon RX580
RAM: 16 GB @ 3200 Mhz CL14

Log file: https://mega.nz/file/TZB3HCgY#HT26iIbatX...bIe7ARTmDM


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