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TEKKEN 6 [BLUS30359] Glitchy rendering. - Printable Version

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TEKKEN 6 [BLUS30359] Glitchy rendering. - Malmern - 08-01-2020

Hi, I'm experiencing some issues with the rendering, especially against Azazel,
it's like the textures are being stretched everywhere.

This bug also occurs on the snow stage.

Current setting for T6:

CPU:

PPU: LLVM
SPU: LLVM
Enable thread scheduler: True
Enable SPU loop detection: True
SPU Cache: True
SPU Block Size: Safe
Preferred SPU Threads: Auto

GPU:

Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Anisotropic Filter: Auto
Anti-Aliasing: Auto
Default Resolution: 1280x720
Resolution Scale: 100%
Resolution Scale Threshold: 16x16
Shader Mode: Async (multi threaded)
Additional Settings: Multithreaded RSX

Advanced:

Core: Accurate LLVM DFMA
Firmware Settings: Load libvl2.sprx only
Driver Wake-Up Delay: 1 µs
VBlank Frequency: 60 Hz
Clocks Scale: 100%

Specs:

CPU: Ryzen 5 2600
GPU: Radeon RX580
RAM: 16 GB @ 3200 Mhz CL14

Log file: https://mega.nz/file/TZB3HCgY#HT26iIbatXOX9dCeZfTshRCUYB4xe0RLxbIe7ARTmDM