TEKKEN 6 [BLUS30359] Glitchy rendering. - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: TEKKEN 6 [BLUS30359] Glitchy rendering. (/showthread.php?tid=202166) |
TEKKEN 6 [BLUS30359] Glitchy rendering. - Malmern - 08-01-2020 Hi, I'm experiencing some issues with the rendering, especially against Azazel, it's like the textures are being stretched everywhere. This bug also occurs on the snow stage. Current setting for T6: CPU: PPU: LLVM SPU: LLVM Enable thread scheduler: True Enable SPU loop detection: True SPU Cache: True SPU Block Size: Safe Preferred SPU Threads: Auto GPU: Renderer: Vulkan Aspect Ratio: 16:9 Framelimit: Off Anisotropic Filter: Auto Anti-Aliasing: Auto Default Resolution: 1280x720 Resolution Scale: 100% Resolution Scale Threshold: 16x16 Shader Mode: Async (multi threaded) Additional Settings: Multithreaded RSX Advanced: Core: Accurate LLVM DFMA Firmware Settings: Load libvl2.sprx only Driver Wake-Up Delay: 1 µs VBlank Frequency: 60 Hz Clocks Scale: 100% Specs: CPU: Ryzen 5 2600 GPU: Radeon RX580 RAM: 16 GB @ 3200 Mhz CL14 Log file: https://mega.nz/file/TZB3HCgY#HT26iIbatXOX9dCeZfTshRCUYB4xe0RLxbIe7ARTmDM |