Tales Of Xillia [NPUB31136]
Started by Ekaseo




31 posts in this topic
Asinine
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2,060 posts 83 threads Joined: Aug 2017
12-09-2018, 03:10 PM -
#21
Not enough footage to show that it's playable and you didn't get far enough into the game. As far as i know animation speed in this game is still wonky.
UaQ - lover
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578 posts 49 threads Joined: Nov 2018
04-22-2019, 05:06 AM -
#22
RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX

! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti

stats: playable

it's same as disc version BLES01815


it's stable 60fps in game

screenshots and log file in Attachment
This post was last modified: 04-30-2019, 10:48 PM by Ani.


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.gz   RPCS3 Tales Of Xillia [NPUB31136].log.gz (Size: 595.43 KB / Downloads: 36)
soon
Ani
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4,380 posts 105 threads Joined: Aug 2017
04-30-2019, 10:48 PM -
#23
The RPCS3 version in your post didn't match the one in your log. I've fixed that for you but pay attention.
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Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
SeNSOR AV
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7 posts 0 threads Joined: Apr 2019
05-05-2019, 12:52 AM -
#24
(04-22-2019, 05:06 AM)UaQ - lover Wrote: it's stable 60fps in game 

and no speedup?
it doesn't work for me with your settings.  Huh
avbitran
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1 posts 0 threads Joined: May 2019
05-09-2019, 06:40 PM -
#25
I don't know why, but ever since I updated to latest version the game is stuck in the logos in the title
Dawnbomb
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20 posts 0 threads Joined: Oct 2018
05-28-2019, 05:54 AM -
#26
(05-09-2019, 06:40 PM)avbitran Wrote: I don't know why, but ever since I updated to latest version the game is stuck in the logos in the title

maybe you installed to much DLC
ali_abdi
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1 posts 0 threads Joined: Jun 2019
06-24-2019, 07:01 AM -
#27
Hello, is there any solution to the brightness/gamma issue in the game? The game runs perfect for me, I just have that issue. Thanks!
Asinine
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07-09-2019, 01:02 AM -
#28
RPCS3 v0.0.6-8424-65134f73 Alpha
Moving back to ingame until proper tests are shown with overworld and battles to show that the speed-up issue is fixed.
This post was last modified: 07-29-2019, 06:48 AM by Asinine.
Dawnbomb
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07-09-2019, 03:05 AM -
#29
i was going to make a video on this to show the horrible fps bugs in battle (that only occur once you have a full party, and turn absolutely unplayable in the ice area) but, it seems instead i'm reporting a regression. running a fresh copy of the game even on a new clean build of rpcs3, crashes on either title screen, or when doing user inputs. it seems to crash at a *slightly* diffrent time each run, for basically no reason that i can tell.

Once this is fixed, i'll do a video on battle fps. to be fair, UaQ's false positive isn't unreasonable, as the issues don't occur untill like 3-6 hours into the game. but once their there, they only get worse as the game goes on, shooting down to as low as 4 FPS depending on the areas.

Quick Edit: as i partially suspected, the crashing was on my end, there is no regression. however the FPS issues are still present.
This post was last modified: 07-17-2019, 04:12 PM by Dawnbomb.
soyboy115588
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1 posts 0 threads Joined: Nov 2019
11-15-2019, 06:52 AM -
#30
I played through the whole game (over 34 hours) without a single  crash (or ANY graphical glitches) and more than sufficient performance.

My settings were:
PPU Threads: 1 (Using "1" thread instead of the default "2" prevents audio bugs and crashing shortly after going ingame)
Frame limit: 60 (To get 60FPS in combat)
Vblank Rate: 30 (To get 30FPS while in the overworld)

Additionally, I used a render resolution scale of 200% and Anisotropic Filtering set to 16x.

My hardware was a Ryzen 5 3600 and a Radeon RX 580.

Link to the savedata

Here is a quick video of combat at a steady 60FPS with a full party


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