Until Dawn [BCES01556]
Started by Jon




6 posts in this topic
Jon
Member


0
5 posts 2 threads Joined: Jan 2018
01-14-2018, 05:16 AM -
#1
(Test on RPCS3 v0.0.4-6304-4231ea2e Alpha)

The game launches properly but it doesn't pass the calibration because you can not emulate the Move button.

[Image: Foto.png]

[Image: Foto2.png]

---------------------------------------
Sound: Until that stage there is only one sound (which plays well).
Image: The video behind works fine.
FPS: Almost stable, stays between 18 and 22.

---------------------------------------
CPU: i3-3210 CPU @ 3.20GHz
GPU: Nvidia GTX 1050 2GB
Motherboard: Gigabyte H61M-S1
RAM: 4GB
(In a short time I will change all the components)
This post was last modified: 01-15-2018, 05:31 AM by Jon.


Attached Files
.gz   RPCS3.log.gz (Size: 146.86 KB / Downloads: 55)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
01-14-2018, 11:25 AM -
#2
Still no log file or version identifier, please read https://forums.rpcs3.net/thread-196671.html before submitting a compatibility report. Maybe check some other posts to see how it is done.

Just edit the post above and i can move it back to the right location.
This post was last modified: 01-14-2018, 11:27 AM by Asinine.
Grima04
Member


0
2 posts 0 threads Joined: Aug 2017
06-10-2018, 06:59 PM -
#3
Update: Tested on RPCS3 v0.0.5-6926-53ca2526e Alpha

Footage:



Status: ingame
Sound: mostly fine in the menus, heavy stutter ingame
Image: fine in prerecorded cutscenes and in the menus, depth issues ingame
FPS: stable in the menus (~30FPS), very low ingame (<10 FPS)
Settings: WCB is needed, SPU on ASMJIT and PPU on fast, Vulkan Renderer, Camera Input = Fake, PS Move Handler = Fake, Camera Input = PS Eye
Special notes: The game needs a PS Move, but it also works with the currently implemented experimental PS Move emulation. The calibration process behaves very randomly, so you might need several tries to get past the calibration process

Hardware:
i7 4790k @ 4,5 GHz
Zotac GeForce GTX 970
16 GB DDR3 1600 MHz RAM


Attached Files
.rar   RPCS3_Until_Dawn.rar (Size: 3.61 MB / Downloads: 50)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
06-11-2018, 01:15 AM -
#4
Moving to intro, the game crashed a few seconds after you could control the character.
Jon
Member


0
5 posts 2 threads Joined: Jan 2018
06-16-2018, 09:03 PM -
#5
UPDATE: Tested on RPCS3 v0.0.5-6955-2bc4cb4e5 Alpha
Playable but with very low FPS (2-5)
Settings: PPU on Interpreter (fast), SPU on ASMJIT Recompiler, Vulkan, Camera Input: Fake, PS Move Handler: Fake, Camera Input: PS Eye.

Footage: https://youtu.be/3pt_84PvKYM
This post was last modified: 07-14-2018, 08:12 PM by Jon.


Attached Files
.gz   RPCS3_UntilDawn.log.gz (Size: 1.68 MB / Downloads: 5)
Jon
Member


0
5 posts 2 threads Joined: Jan 2018
07-14-2018, 09:56 PM -
#6
UPDATE: Tested on RPCS3 v0.0.5-7096-46abe0f31 Alpha
I have played Chapter 8 (February Demo) this time.

Footage:


Status: Ingame
Playable but with very low FPS (2-5)
Settings: PPU on Interpreter (fast), SPU on ASMJIT Recompiler, Vulkan. Write Color Buffers is needed.
This post was last modified: 07-14-2018, 10:10 PM by Jon.


Attached Files
.gz   RPCS3_UntilDawn2.log.gz (Size: 1.01 MB / Downloads: 16)
Jon
Member


0
5 posts 2 threads Joined: Jan 2018
04-15-2020, 06:56 AM -
#7
UPDATE: Tested on RPCS3 v0.0.9-10214-20f53e65 Alpha

Footage:


Status: Ingame
Sound: fine in menus, sometimes it mutes for a while ingame
Image: mostly fine
FPS: menus 25FPS, low ingame (9-12 FPS)
Settings: SPU on LLVM and PPU on fast, Vulkan Renderer, Camera Input = PS Eye, PS Move Handler = Mouse, Camera Settings = Fake

Hardware:
AMD Ryzen 5 1600 3.2GHz
GeForce GTX 1050 2GB
8 GB DDR4 1200 MHz RAM
This post was last modified: 05-26-2020, 08:06 AM by Jon.


Forum Jump:


Users browsing this thread: 3 Guest(s)