MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
(01-20-2018, 08:11 AM)andrej_ Wrote: Questions about this one.
1) Disk states to support native 1080p (1980x1080), but in 1080p there is constant flickering and wrong display size in Vulkan\GL. In DX12 logos run ok, but freezes after.
2) Core i7-4790 (HT), GTX980. CPU is always <= 50% as if it doesn't use HT. Why?
GPU <=25%. Given this, frame rate drops to 40+, average 50. What is the bottleneck?
I'm new here. Do developers read this?
1. Most PS3 games that claim that they support 1080p use a type of upscaling, and the emulator doesn't handle well this upscaling. You have to do it with Resolution Scale. DirectX 12 isn't so developed as Vulkan and OpenGL does.
2. About GPU usage, it's normal, because it's rendering PS3 graphics (2006). The bottleneck here is the CPU, not the GPU, because emulation relies on CPU.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
andrej_
Member
0
2 posts
0 threads
Joined: Jan 2018
(01-22-2018, 07:38 AM)MarioSonic2987 Wrote: 2. About GPU usage, it's normal, because it's rendering PS3 graphics (2006). The bottleneck here is the CPU, not the GPU, because emulation relies on CPU.
But why CPU is always < 50%? It's something about HT handling here..
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
(01-24-2018, 10:35 PM)andrej_ Wrote: But why CPU is always < 50%? It's something about HT handling here..
The emulated console CPU isn't very well optimized. The SPU side, specifically. This build provides more speed to this game.
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
It's unstable with some games, so be careful.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Shad0wBlayze
Member
0
3 posts
0 threads
Joined: Feb 2018
(01-28-2018, 10:50 AM)MarioSonic2987 Wrote: (01-24-2018, 10:35 PM)andrej_ Wrote: But why CPU is always < 50%? It's something about HT handling here..
The emulated console CPU isn't very well optimized. The SPU side, specifically. This build provides more speed to this game.
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
It's unstable with some games, so be careful.
This version is awesome as far as performance. Problem is, the second I get in-game audio is gone. Anything I may need to do to fix that?
loma4
Member
0
4 posts
1 threads
Joined: Mar 2018
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
Use OpenGL, it should solve the crash above.
loma4
Member
0
4 posts
1 threads
Joined: Mar 2018
(03-29-2018, 02:10 AM)Asinine Wrote: Use OpenGL, it should solve the crash above.
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: Failed to compile vertex shader: 0(222) : error C1008: undefined variable "dst_reg16"
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
0(222) : error C1008: undefined variable "dst_reg16"
(0) : error C2003: incompatible options for link
'
Used OpenGL
last build RPCS3 v0.0.5-6605
This post was last modified: 03-30-2018, 08:05 PM by loma4.
Thats a seperate error, and seems like a regression I'll report it. In the mean-time maybe try using a build from February with OpenGL.
TarekZsc
Member
0
1 posts
0 threads
Joined: Dec 2017
i got 10 fps
my spec i5 7400
gtx 1060 6gb
8gb of ram
scroult
Member
0
1 posts
0 threads
Joined: Apr 2020
Hello, i can play the game at 40-50fps but when I open any menu, fps drops to 15 or lower like upgrading any skills menu, choosing game difficulty etc.
|