Catherine [BLJM60215]
Started by artins90




7 posts in this topic
artins90
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7 posts 2 threads Joined: Nov 2017
02-02-2018, 02:55 PM -
#1
Unlike the EU and US versions of Catherine, the Japanese version is still plagued by text issues which in my opinion prevent this game from being defined as "playable".

Since there doesn't seem to be an existing thread, I decided to create a new one and report my findings with the latest build of RPCS3 as of now 0.4-6376.

Specs:
i7 7820x 4.7Ghz
16GB DDR4 3200
GTX 970
Windows 10 x64

The game works at full speed even when upscaled to 4k but in an attempt to remove as many variables as possible, I will be running it in strict mode at 720p for this report.

CPU settings
PPU and SPU: Recompiler LLVM and ASMJIT respectively
liblv2 only
Thread sheduler enabled
Spu loop detection enabled

GPU Vulkan and OpenGL are both showing the issues described below, all the other settings are on auto/disabled with strict rendering mode enabled.

To start off, the message nagging about network connection and leaderboards doesn't display when using native UI: https://imgur.com/BOqlljo
The message works fine in a separate window if I disable native UI.

As soon as the menu loads, you can see that all the Kanji in this game are not rendered properly and they are unreadable: https://imgur.com/WGlNstY

The only Kanji that render properly are those displayed during the loading screens, probably because they are either videos or loaded as images rather than text: https://imgur.com/WovvDxP

The text won't work in dialogues, sometimes a kanji or two is rendered properly like 事 at the end of the sentence in the following screenshot: https://imgur.com/ndA6Nyg

But even when they are rendered properly, they are often misplaced. Judging by the voice over, Kanji that are supposed to be at the beginning of the sentence sometimes end up displayed towards the end.

But ultimately what makes this game not "playable" like the EU and US versions are the cellphone messages where you are supposed to make choices by replying to text messages: https://imgur.com/ueP0Y7V
I also don't think the text on the left button below the cellphone screen is supposed to look like that.

And lastly, the text during the puzzle sections is also not displayed properly: https://imgur.com/DkgqXa0


I will attach the compressed log file to this thread.
I hope someone will look into the text issues I described.
The game has been running like this since August when I tried the emulator for the first time, I tried to play around with the settings but nothing seems to fix it.
This post was last modified: 02-02-2018, 02:59 PM by artins90.


Attached Files
.gz   RPCS3.log.gz (Size: 1.8 MB / Downloads: 0)
Ani
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4,386 posts 106 threads Joined: Aug 2017
02-03-2018, 02:55 PM -
#2
Thread doesn't follow guidelines, moving to general discussion
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Parotaku
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12 posts 2 threads Joined: Jun 2018
06-16-2018, 08:53 AM -
#3
Tested on rpcs3-v0.0.5-6953-903da117_win64

LLVM Recompiler (fastest) & ASMJIT Recompiler (fastest)
Vulkan, Resolution Scale : 300% (3840*2160), 512*512 threshhold

Status: Should be playable but completing it to the end is hard so Ingame, I guess

The 'online' message still isn't displayed correctly at start, but you can skip it by pressing 'circle' then 'cross'.
Japanese messages on the cell phone appear correctly now.

Screenshots & log file included in the post.


Attached Files Thumbnail(s)
       

.7z   RPCS3-log.7z (Size: 1.09 MB / Downloads: 1)
Parotaku
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12 posts 2 threads Joined: Jun 2018
06-18-2018, 06:14 AM -
#4
If my post is OK, could an admin move the thread back to the ingame section, please? Wink
artins90
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7 posts 2 threads Joined: Nov 2017
06-18-2018, 10:05 AM -
#5
(06-16-2018, 08:53 AM)Parotaku Wrote: Tested on rpcs3-v0.0.5-6953-903da117_win64

LLVM Recompiler (fastest) & ASMJIT Recompiler (fastest)
Vulkan, Resolution Scale : 300% (3840*2160), 512*512 threshhold

Status: Should be playable but completing it to the end is hard so Ingame, I guess

The 'online' message still isn't displayed correctly at start, but you can skip it by pressing 'circle' then 'cross'.
Japanese messages on the cell phone appear correctly now.

Screenshots & log file included in the post.

I confirm that the text issue is now fixed.
Parotaku
Member


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12 posts 2 threads Joined: Jun 2018
07-28-2018, 04:23 PM -
#6
Please, would it be possible to move it back to the Ingame category now?
Asinine
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2,060 posts 83 threads Joined: Aug 2017
07-29-2018, 01:31 PM -
#7
Why? it's still playable. just use the older build if new builds are broken with it.
This post was last modified: 07-29-2018, 01:32 PM by Asinine.
Parotaku
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12 posts 2 threads Joined: Jun 2018
07-29-2018, 06:55 PM -
#8
Of course the game is...
I was just talking about this thread, about this japanese version... still in "General discussion"... (same with 'Genji: Kamui Sōran [BCJS30002]')
This post was last modified: 07-29-2018, 06:57 PM by Parotaku.


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