MX vs. ATV Reflex [BLES00662]
Started by GrantKane




2 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-10-2018, 02:49 AM -
#1
RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Quote:·F 0:04:07.816586 {SPU[0x2000000] Thread (CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x05630)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2735)
[Image: Mpdijoh.png]
[Image: w6pDRuP.png]


Attached Files
.7z   RPCS3.7z (Size: 313.17 KB / Downloads: 10)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-21-2018, 08:09 PM -
#2
RPCS3 v0.0.5-6814-6fd402bcf Alpha | HEAD
Ingame.
[Image: VveJhwp.png]


Attached Files
.7z   RPCS3.7z (Size: 218.72 KB / Downloads: 13)
Matique7
Member


0
1 posts 0 threads Joined: Sep 2022
09-12-2022, 05:19 AM -
#3
FMV, Music, Bike and world SFX all seem to work fine, UI and text looks good but 3D elements like rider selector are quite dark. once in game problems become very apparent, rider hovers off ground, mud and dirt ruts jut up like hills, most directions you face will be covered in walls of ground texture. leaves on trees look bright and might be incorrect, grass isn't visible.
   
   
   
   
   


Attached Files
.gz   RPCS3.log.gz (Size: 2.54 MB / Downloads: 4)


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