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MX vs. ATV Reflex [BLES00662] - Printable Version

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+--- Thread: MX vs. ATV Reflex [BLES00662] (/showthread.php?tid=197842)

MX vs. ATV Reflex [BLES00662] - GrantKane - 01-10-2018

RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Quote:·F 0:04:07.816586 {SPU[0x2000000] Thread (CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x05630)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2735)
[Image: Mpdijoh.png]
[Image: w6pDRuP.png]

RE: MX vs. ATV Reflex [BLES00662] - GrantKane - 05-21-2018

RPCS3 v0.0.5-6814-6fd402bcf Alpha | HEAD
[Image: VveJhwp.png]

RE: MX vs. ATV Reflex [BLES00662] - Matique7 - 09-12-2022

FMV, Music, Bike and world SFX all seem to work fine, UI and text looks good but 3D elements like rider selector are quite dark. once in game problems become very apparent, rider hovers off ground, mud and dirt ruts jut up like hills, most directions you face will be covered in walls of ground texture. leaves on trees look bright and might be incorrect, grass isn't visible.