Uncharted: Drake's Fortune [NPUA80697]
Started by morcy




16 posts in this topic
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
09-15-2017, 01:35 PM -
#1
RPCS3 v0.0.3-3-6a54b39 Alpha           0.0.3-6164
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX

just testing


Attached Files
.7z   Uncharted Drake's Fortune.7z (Size: 131.63 KB / Downloads: 394)
Talkashie
Moderator
*****


0
14 posts 1 threads Joined: Aug 2017
12-02-2017, 01:51 AM -
#2
   

Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.

Build used: v0.0.4-6200

Log file:

.gz   RPCS3.log.gz (Size: 812.06 KB / Downloads: 31)
IS_IS_MR_G
Member


0
40 posts 8 threads Joined: Nov 2017
12-02-2017, 01:54 AM -
#3
(12-02-2017, 01:51 AM)Talkashie Wrote: Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.

Build used: v0.0.4-6200

Log file:
nice font dude
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-02-2017, 08:04 AM -
#4
rpcs3-v0.0.4-2017-12-01-8f314c51_win64

Ohh man, it's freaking awesome. I believe from the start that's someday will be possible. My favorite game trilogy from PS3.
This post was last modified: 12-02-2017, 08:04 AM by notq.


Attached Files Thumbnail(s)
       

.7z   RPCS3.7z (Size: 960.59 KB / Downloads: 26)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
12-02-2017, 05:18 PM -
#5
RPCS3 v0.0.4-6195-3fbc960c Alpha | HEAD
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+     gtx 970
its ingame for now i have played for 25m with no crashes but slow


Attached Files
.7z   Uncharted Drake's Fortune [NPUA80697].7z (Size: 2 MB / Downloads: 74)
IS_IS_MR_G
Member


0
40 posts 8 threads Joined: Nov 2017
12-02-2017, 09:31 PM -
#6
(12-02-2017, 01:51 AM)Talkashie Wrote: Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.

Build used: v0.0.4-6200

Log file:

what settings did you use mine instantly gets a mem access violation error
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-04-2017, 07:11 AM -
#7
morcyyou need to use write color buffer to avoid flickering in a cut-scenes.
This post was last modified: 12-04-2017, 07:12 AM by notq.
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
pit80
Member


0
32 posts 3 threads Joined: Sep 2017
12-06-2017, 11:15 AM -
#8
(12-04-2017, 07:11 AM)notq Wrote: morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-06-2017, 11:26 AM -
#9
(12-06-2017, 11:15 AM)pit80 Wrote:
(12-04-2017, 07:11 AM)notq Wrote: morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning  Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict  rendering mode help ))

Perhaps you're right. I switch on for both  Smile
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
pit80
Member


0
32 posts 3 threads Joined: Sep 2017
12-06-2017, 12:30 PM -
#10
(12-06-2017, 11:26 AM)notq Wrote:
(12-06-2017, 11:15 AM)pit80 Wrote:
(12-04-2017, 07:11 AM)notq Wrote: morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning  Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict  rendering mode help ))

Perhaps you're right. I switch on for both  Smile

You can keep on only strict render mode.. That enough Wink
Anyway, still not playable. Too low Fps.

(12-06-2017, 12:30 PM)pit80 Wrote:
(12-06-2017, 11:26 AM)notq Wrote:
(12-06-2017, 11:15 AM)pit80 Wrote:
(12-04-2017, 07:11 AM)notq Wrote: morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning  Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict  rendering mode help ))

Perhaps you're right. I switch on for both  Smile

You can keep on only strict render mode.. That enough Wink
Anyway, still not playable. Too low Fps.

But problem, strict render mode - Often hung up. But image graphic more nicely )). Lesser glitched.
Maybe in the future (far future). Really possible will be playable.
This post was last modified: 12-06-2017, 06:12 PM by pit80.


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