RPCS3 Forums

Full Version: Uncharted: Drake's Fortune [NPUA80697]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
RPCS3 v0.0.3-3-6a54b39 Alpha           0.0.3-6164
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX

just testing
[attachment=2553]

Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.

Build used: v0.0.4-6200

Log file:
[attachment=2554]
(12-02-2017, 01:51 AM)Talkashie Wrote: [ -> ]Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.

Build used: v0.0.4-6200

Log file:
nice font dude
rpcs3-v0.0.4-2017-12-01-8f314c51_win64

Ohh man, it's freaking awesome. I believe from the start that's someday will be possible. My favorite game trilogy from PS3.
RPCS3 v0.0.4-6195-3fbc960c Alpha | HEAD
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+     gtx 970
its ingame for now i have played for 25m with no crashes but slow
(12-02-2017, 01:51 AM)Talkashie Wrote: [ -> ]Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.

Build used: v0.0.4-6200

Log file:

what settings did you use mine instantly gets a mem access violation error
morcyyou need to use write color buffer to avoid flickering in a cut-scenes.
(12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
(12-06-2017, 11:15 AM)pit80 Wrote: [ -> ]
(12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning  Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict  rendering mode help ))

Perhaps you're right. I switch on for both  Smile
(12-06-2017, 11:26 AM)notq Wrote: [ -> ]
(12-06-2017, 11:15 AM)pit80 Wrote: [ -> ]
(12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning  Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict  rendering mode help ))

Perhaps you're right. I switch on for both  Smile

You can keep on only strict render mode.. That enough Wink
Anyway, still not playable. Too low Fps.

(12-06-2017, 12:30 PM)pit80 Wrote: [ -> ]
(12-06-2017, 11:26 AM)notq Wrote: [ -> ]
(12-06-2017, 11:15 AM)pit80 Wrote: [ -> ]
(12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcyyou need to use write color buffer to avoid flickering in a cut-scenes.

You meaning  Strict render mode? Wink Write Colors doesn't help from flickering in cut scenes.
Strict  rendering mode help ))

Perhaps you're right. I switch on for both  Smile

You can keep on only strict render mode.. That enough Wink
Anyway, still not playable. Too low Fps.

But problem, strict render mode - Often hung up. But image graphic more nicely )). Lesser glitched.
Maybe in the future (far future). Really possible will be playable.
Pages: 1 2