09-15-2017, 01:35 PM
Pages: 1 2
12-02-2017, 01:51 AM
[attachment=2553]
Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
Build used: v0.0.4-6200
Log file:
[attachment=2554]
Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
Build used: v0.0.4-6200
Log file:
[attachment=2554]
12-02-2017, 01:54 AM
(12-02-2017, 01:51 AM)Talkashie Wrote: [ -> ]Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
Build used: v0.0.4-6200
Log file:
nice font dude
12-02-2017, 08:04 AM
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Ohh man, it's freaking awesome. I believe from the start that's someday will be possible. My favorite game trilogy from PS3.
Ohh man, it's freaking awesome. I believe from the start that's someday will be possible. My favorite game trilogy from PS3.
12-02-2017, 05:18 PM
RPCS3 v0.0.4-6195-3fbc960c Alpha | HEAD
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
its ingame for now i have played for 25m with no crashes but slow
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
its ingame for now i have played for 25m with no crashes but slow
12-02-2017, 09:31 PM
(12-02-2017, 01:51 AM)Talkashie Wrote: [ -> ]Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
Build used: v0.0.4-6200
Log file:
what settings did you use mine instantly gets a mem access violation error
12-04-2017, 07:11 AM
morcy, you need to use write color buffer to avoid flickering in a cut-scenes.
12-06-2017, 11:15 AM
12-06-2017, 11:26 AM
(12-06-2017, 11:15 AM)pit80 Wrote: [ -> ](12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcy, you need to use write color buffer to avoid flickering in a cut-scenes.
You meaning Strict render mode? Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
Perhaps you're right. I switch on for both
12-06-2017, 12:30 PM
(12-06-2017, 11:26 AM)notq Wrote: [ -> ](12-06-2017, 11:15 AM)pit80 Wrote: [ -> ](12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcy, you need to use write color buffer to avoid flickering in a cut-scenes.
You meaning Strict render mode? Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
Perhaps you're right. I switch on for both
You can keep on only strict render mode.. That enough
Anyway, still not playable. Too low Fps.
(12-06-2017, 12:30 PM)pit80 Wrote: [ -> ](12-06-2017, 11:26 AM)notq Wrote: [ -> ](12-06-2017, 11:15 AM)pit80 Wrote: [ -> ](12-04-2017, 07:11 AM)notq Wrote: [ -> ]morcy, you need to use write color buffer to avoid flickering in a cut-scenes.
You meaning Strict render mode? Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
Perhaps you're right. I switch on for both
You can keep on only strict render mode.. That enough
Anyway, still not playable. Too low Fps.
But problem, strict render mode - Often hung up. But image graphic more nicely )). Lesser glitched.
Maybe in the future (far future). Really possible will be playable.
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