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Full Version: Uncharted: Drake's Fortune [NPUA80697]
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RPCS3 0.0.8-9365-aeed349a alpha - Vulkan renderer

Progresses normally and performs well without any exotic settings (steady 30, drops to low 20s in large environments with R9 Fury+1800X).

At level 4 (Plane-wrecked), following the first cutscene with the aircraft going down, the game is just a flat white screen, with HUD elements. Persists on strict rendering mode. Unable to progress.
(01-11-2020, 08:49 AM)Riggi Wrote: [ -> ]RPCS3 0.0.8-9365-aeed349a alpha - Vulkan renderer

Progresses normally and performs well without any exotic settings (steady 30, drops to low 20s in large environments with R9 Fury+1800X).

At level 4 (Plane-wrecked), following the first cutscene with the aircraft going down, the game is just a flat white screen, with HUD elements. Persists on strict rendering mode. Unable to progress.
You need to enable Write color buffers for at least that chapter. I know others past it don't need it, but I don't know exactly which ones do.
Managed to complete this game from beginning to end on RPCS3 0.0.20-13151-9766d871 Alpha 
 
PC specs: i5-12400F, GTX 1650, 16GBx2 DDR4 memory, Samsung 860 Evo SSD 
 
For the most part, the game ran at a solid 30 FPS, with drops down to low 20s occasionally. The exception to this was the very last chapter where for a good amount of time the frame rate was close to 20. The game was initially freezing at random places, but setting Driver Wake Up Delay to 200 microseconds appear to have eliminated this problem. Chapter 4 and 6 needed "Write Color Buffers" on, and I forgot to turn it off after Chapter 6 so I don't know which later ones needed it specifically. Turned on the "Disable Motion Blur" patch at some point but I don't think it improved performance  
 
Logs and a few screens attached
Completed the game, and average FPS was between 30-50.

Here are the settings I used
Patch Manager:
Debug Menu
Disable Depth of Field
Disable Motion Blur

CPU Tab:
PPU Decoder -> Recompiler (LLVM)
SPU Decoder -> Recompiler (LLVM)
Additional Settings -> Enable SPU loop detection
- SPU Block Size -> Safe
- Preferred SPU Threads -> Auto
- Thread Scheduler -> Operating System

GPU Tab:
Renderer -> Vulkan
- Graphics Device -> NVIDIA GeForce GTX 1660 SUPER
- Aspect Ratio -> 16:9
- Framelimit -> 60
- Anisotropic Filter -> Auto
- Anti-Aliasing -> Auto
- ZCULL Accuracy -> Precise (Default)
- Default Resolution -> 1280x720 (Recommended)
Resolution Scale (Disable Strict Mode) -> 100% (Default)
- Resolution Scale Threshold -> 16x16 (Default)
Upscaling:
- Enable FSR Upscaling
- RCAS Sharpening Strength -> 90%
Shader Mode -> Async (multi threaded)
- Number of Shader Compiler Threads -> Auto
Additional Settings -> VSync
-> Write Color Buffers

Advanced Tab:
- Debug Console Mode
- PPU LLVM Java Mode Handing
- PPU LLVM Precompilation
- Sleep Timers Accuracy -> Usleep Only
- Maximum Number of SPURS Threads -> Unlimited (Default)
- Vulkan Queue Scheduler -> Device
Driver Wake-Up Delay -> 250 μs
VBlank Frequency -> 120 Hz
Clocks Scale -> 100%

Once in the game, I accessed the dev menu, and went to RENDERING>MESH OPTIONS and disabled sunlight shadowbuffer draw, and disabled local light shadowbuffer draw.

To access the dev menu, press L3+START at the same time. You can exit by using TRIANGLE. Also, you can disable the info by pressing L3+TRIANGLE

Here's my system info
Processor Intel® Core™ i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
GTX1660ti
16gb DDR4
Samsung EVO 860 SSD
RPCS3 Version: RPCS3 Version: 0.0.22-13657-256eb17a Alpha | master

Finished the game.

Game status: Playable

Comments:
Game crashed for me sometimes. In the last few chapters, the game never crashed.

HW Information:
Intel i3 12100F
GTX 1070
16GB Ram

OS:
Edition Windows 10 Enterprise
Version 20H2
Installed on ‎06-‎03-‎2021
OS build 19042.1466
Experience Windows Feature Experience Pack 120.2212.3920.0
This worked beautifully for me Smile   The only difference I made was: GPU/Resolution Scale 200% and it still flows smooth.  Thanks!

Spec:  Laptop - i7-11800H  32gb RAM  RTX-3070 Notebook  RPCS3 Version: 0.0.23-14094-591159c4 Alpha | master  Game Serial NPUA80697
I had to enable Advanced -> Write Depth Buffers when I enabled Write Color Buffers as well, otherwise some effects like smoke would appear through objects that should block them.
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