(12-03-2017, 12:52 PM)Asinine Wrote: It's playable with good fps if you have a fast CPU and a gpu that supports vulkan. The PS2 version used an adaptive frame rate so ultimately RPCS3 will be the best place to play it as we move forward.
I see, thanks for clearing that up.
I can't believe how RPCS3 sky rocketed with the compatibility this fast, these coders are damn talented. I will wait a bit longer to play God of War I & II in RPCS3, I want the absolute best experience while playing those awesome games.
(12-03-2017, 03:28 PM)Utakarsh Wrote: Can we use PS2 ISO to play in here. ?
No dude, RPCS3 is a PS3 emulator, for PS2 games you need PCSX2.
(12-03-2017, 12:52 PM)Asinine Wrote: It's playable with good fps if you have a fast CPU and a gpu that supports vulkan. The PS2 version used an adaptive frame rate so ultimately RPCS3 will be the best place to play it as we move forward.
I see, thanks for clearing that up.
I can't believe how RPCS3 sky rocketed with the compatibility this fast, these coders are damn talented. I will wait a bit longer to play God of War I & II in RPCS3, I want the absolute best experience while playing those awesome games.
(12-03-2017, 03:28 PM)Utakarsh Wrote: Can we use PS2 ISO to play in here. ?
No dude, RPCS3 is a PS3 emulator, for PS2 games you need PCSX2.
(12-03-2017, 09:00 PM)Utakarsh Wrote: Can You tell me where to get this .pkg file
If by .pkg you mean the PS3 games then sorry mate, that's obviously against the rules.
As a general rule of thumb, don't ever ask for games in any emulator forum especially if said forum is the official website of an emulator, that can get peoples banned. You need to ask those type of questions elsewhere mate.
This post was last modified: 12-03-2017, 09:18 PM by xZabuzax.
(12-03-2017, 09:00 PM)Utakarsh Wrote: Can You tell me where to get this .pkg file
If by .pkg you mean the PS3 games then sorry mate, that's obviously against the rules.
As a general rule of thumb, don't ever ask for games in any emulator forum especially if said forum is the official website of that emulator, that can get peoples banned. You need to ask those type of questions elsewhere mate.
Yeah I got it man, I just found link on Official store of Playstation ($9.99) for GOW II but I am confused which File I have to download, I saw someone was saying You have to buy/download exact file which was checked by mods.
Can anyone guide me with exact download link (Official PS store with working region).
Quick question: are there any differences in-game between the EU version of this (the title ID of this thread) and the USA version? Or are they simply technical? Their file sizes vary greatly; the EU version is much larger. Is this due to more language support?
I'm at a part in the game that causes a total crash every single time without failure. During the Theseus boss fight the game will freeze every single time. Sometimes it's in the early portion of the fight, sometimes it's right towards the end.
error text reads
Code:
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg16' : undeclared identifier
ERROR: 0:215: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)
I'm attaching screenshots of my settings. I would like to note that I've tried this well over half a dozen times.
(12-04-2017, 09:40 PM)dontpokethebear3893 Wrote: I'm at a part in the game that causes a total crash every single time without failure. During the Theseus boss fight the game will freeze every single time. Sometimes it's in the early portion of the fight, sometimes it's right towards the end.
error text reads
Code:
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg16' : undeclared identifier
ERROR: 0:215: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)
I'm attaching screenshots of my settings. I would like to note that I've tried this well over half a dozen times.
(12-04-2017, 09:40 PM)dontpokethebear3893 Wrote: I'm at a part in the game that causes a total crash every single time without failure. During the Theseus boss fight the game will freeze every single time. Sometimes it's in the early portion of the fight, sometimes it's right towards the end.
error text reads
Code:
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg16' : undeclared identifier
ERROR: 0:215: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)
I'm attaching screenshots of my settings. I would like to note that I've tried this well over half a dozen times.
1) Disk states to support native 1080p (1980x1080), but in 1080p there is constant flickering and wrong display size in Vulkan\GL. In DX12 logos run ok, but freezes after.
2) Core i7-4790 (HT), GTX980. CPU is always <= 50% as if it doesn't use HT. Why?
GPU <=25%. Given this, frame rate drops to 40+, average 50. What is the bottleneck?