GRID 2 [BLES01855]
Started by GrantKane




6 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-03-2017, 11:24 PM -
#1
RPCS3 v0.0.2-3-c4066b9 Alpha
Quote:·F 0:00:09.574561 {PPU[0x100000d] Thread (FS AIO Thread) [0x0065bff8]} MEM: Access violation reading location 0xffff9068
N1K17Y
Member


0
16 posts 4 threads Joined: Nov 2017
12-04-2017, 05:26 PM -
#2
goes ingame


Attached Files
.gz   RPCS3.log.gz (Size: 1.82 MB / Downloads: 9)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-04-2017, 06:01 PM -
#3
Need RPCS3 version info, please read https://forums.rpcs3.net/thread-196671.html before submitting a compatibility report.
This post was last modified: 12-04-2017, 06:02 PM by Asinine.
N1K17Y
Member


0
16 posts 4 threads Joined: Nov 2017
12-06-2017, 03:29 PM -
#4
damn, i forgot 
rpcs3-v0.0.4-2017-12-01-3fbc960c_win64
Daskunksta
Member


0
6 posts 1 threads Joined: Oct 2020
10-23-2020, 07:43 PM -
#5
After a lot of tweaking found it actually playable, untillllll u finished the 1st raced then sadly it hangs. But maybe this might help others later, that''s why i shall write what i did.

I've an i9 10k9 with 2933 mhz memory (64gb), and a NVidea Geforce 2080 Ti (11 gb)
RPCS3 0.0.12-11066-552d8e6a-alpha

Getting visuals wasnt that hard, but getting the sound not squeeking or cracking was a way lot more puzzling:

In the end its mostly about timing all later steps i took was to get the powerusage down and in the end that indeed fixed the sound:

CPU:
PPU:LLVM
SPU:ASMJIT

checked:
enable thread shedule
enable spu loop detection

spu cache
(accurate xFloat)
Spu Block Size: Safe
SPU threads auto

GPU:
Vulkan 1280.x720

checked:
shader mode:
Async

Additional:
Write Color Buffers
Strict Rendering Mode
VSync
Stretch To Display Area
Multithreaded RSX

Audio:
Buffering on
IO mouse on basic rest null
network both disconnected

NO advanced options, all i tried didnt help or made it worse.
At the hang point it seems it runs into not_implemented stuff
This post was last modified: 10-24-2020, 02:17 PM by Ani.
Ani
Administrator
*******


16
4,387 posts 106 threads Joined: Aug 2017
10-24-2020, 02:16 PM -
#6
Removed attachment which was not a log file, and also random wall of text
Upload the actual compressed RPCS3.log file
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Daskunksta
Member


0
6 posts 1 threads Joined: Oct 2020
10-29-2020, 09:08 PM -
#7
(10-24-2020, 02:16 PM)Ani Wrote: Removed attachment which was not a log file, and also random wall of text
Upload the actual compressed RPCS3.log file

I copied the file from my log part in rpcs2 and then dumped it into txt.
Is there an other way to retrieve the log? cause clearly i didn't found that yet

(10-29-2020, 09:08 PM)Daskunksta Wrote:
(10-24-2020, 02:16 PM)Ani Wrote: Removed attachment which was not a log file, and also random wall of text
Upload the actual compressed RPCS3.log file

I copied the file from my log part in rpcs2 and then dumped it into txt.
Is there an other way to retrieve the log? cause clearly i didn't found that yet

P.S. i deleted the game when i couldn't get it running.
This post was last modified: 10-29-2020, 09:11 PM by Daskunksta.


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