Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
(12-02-2017, 01:51 AM)Talkashie Wrote: Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
RPCS3 v0.0.4-6195-3fbc960c Alpha | HEAD
Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
its ingame for now i have played for 25m with no crashes but slow
(12-02-2017, 01:51 AM)Talkashie Wrote: Very slow, tends to crash at random for the time being. Moving to ingame.
SPU Thread 3 can be paused for slightly more FPS. Tag mask must be 0x80000000.
Build used: v0.0.4-6200
Log file:
what settings did you use mine instantly gets a mem access violation error
(12-04-2017, 07:11 AM)notq Wrote: morcy, you need to use write color buffer to avoid flickering in a cut-scenes.
You meaning Strict render mode? Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
Perhaps you're right. I switch on for both
You can keep on only strict render mode.. That enough
Anyway, still not playable. Too low Fps.
(12-06-2017, 12:30 PM)pit80 Wrote:
(12-06-2017, 11:26 AM)notq Wrote:
(12-06-2017, 11:15 AM)pit80 Wrote:
(12-04-2017, 07:11 AM)notq Wrote: morcy, you need to use write color buffer to avoid flickering in a cut-scenes.
You meaning Strict render mode? Write Colors doesn't help from flickering in cut scenes.
Strict rendering mode help ))
Perhaps you're right. I switch on for both
You can keep on only strict render mode.. That enough
Anyway, still not playable. Too low Fps.
But problem, strict render mode - Often hung up. But image graphic more nicely )). Lesser glitched.
Maybe in the future (far future). Really possible will be playable.
This post was last modified: 12-06-2017, 06:12 PM by pit80.