God of War II HD [NPEA00256]
Started by MarioSonic2987




30 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
06-27-2017, 05:24 PM -
#1
Shows SCE logo. Then, black screen. Tested in 85d3d7b.

Core

PPU: Recompiler (LLVM)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-02-2017, 03:57 PM -
#2
With rpcs3-v0.0.4-2017-12-01-8f314c51_win64, goes ingame with perfect graphics.

PD: Move this thread to Ingame.


Attached Files Thumbnail(s)
           

.gz   Log GOW2 2-12-17 VK.gz (Size: 39.63 KB / Downloads: 700)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
12-02-2017, 05:22 PM -
#3
Why not "Playable"?
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-02-2017, 05:51 PM -
#4
(12-02-2017, 05:22 PM)legend80 Wrote: Why not "Playable"?

It's too slow for me.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-02-2017, 06:00 PM -
#5
Moving to ingame for now, but performance should be a lot higher than what you were getting. you have Disable Vertex Cache: true and Write color buffers: true which wont help with performance either. are these settings really necessary for GoW 2?
This post was last modified: 12-02-2017, 06:03 PM by Asinine.
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-02-2017, 06:14 PM -
#6
Disabling Disable Vertex Cache, it runs good. It's OK moving to Playable. No graphics change without Write Color Buffers.
This post was last modified: 12-02-2017, 06:24 PM by MarioSonic2987.


Attached Files Thumbnail(s)
       
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-02-2017, 06:23 PM -
#7
Moving to playable, thanks for re-testing.
xZabuzax
Member


0
15 posts 3 threads Joined: Dec 2017
12-03-2017, 11:01 AM -
#8
Hey, I'm interested to know the current status of "God of War I & II" in RPCS3, how playable is this game compared to PCSX2?
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: Radeon RX 580 (ASUS ROG STRIX RX 580 GAMING OC)
[PSU]: Corsair CV 550 (550W / 80 Plus Bronze)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-03-2017, 12:52 PM -
#9
It's playable with good fps if you have a fast CPU and a gpu that supports vulkan. The PS2 version used an adaptive frame rate so ultimately RPCS3 will be the best place to play it as we move forward.
Utakarsh
Member


0
3 posts 0 threads Joined: Dec 2017
12-03-2017, 03:28 PM -
#10
(06-27-2017, 05:24 PM)MarioSonic2987 Wrote: Shows SCE logo. Then, black screen. Tested in 85d3d7b.

Core

PPU: Recompiler (LLVM)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2

Can we use PS2 ISO to play in here. ?


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