NFL Blitz [NPUB30665]
Started by legend80




18 posts in this topic
legend80
Unregistered


 
07-30-2017, 07:00 PM -
#1
Black screen - no audio, interaction. FPS is moving though, so it's running something.

Default settings
PPU: LLVM
SPU: ASMJIT
Vulcan
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
10-29-2017, 04:47 PM -
#2
Gets "in game" now BUT 3 issues:

1) Very, very slow
2) Yellow overlay issue
3) Physics/logic issues - players don't move right, can't tackle, etc.
This post was last modified: 10-29-2017, 04:47 PM by legend80.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
10-29-2017, 07:48 PM -
#3
Build name, Screenshot and log needed.
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
10-30-2017, 02:38 AM -
#4
Build 0.0.3-6652
Screenshot and log attached.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 480.05 KB / Downloads: 17)
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
11-01-2017, 01:25 PM -
#5
No valid build name, moving back to Loadable.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
11-02-2017, 03:50 AM -
#6
How is that not a valid build name? It's from the emulator....0.0.3-6652 should be enough to move a game on the forum I would think.

If you're going to be so strict on the name, why don't you post something about how to acquire the one you guys require and link to that in these replies instead of vague statements and punishing me for not getting it right be demoting it? I'm trying to help here and thought I supplied 3/3 things you wanted.

The compatibility is constantly changing so I think you guys should consider loosening up slightly on these status changes. Like why is a log required as an example? Is anyone looking at those and confirming something there? Shouldn't the screenshot be proof enough?
This post was last modified: 11-02-2017, 03:57 AM by legend80.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
11-04-2017, 10:28 AM -
#7
RPCS3 v0.0.3-5-09d62d4 Alpha

I took build name from log, I'm moving the thread.
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
11-04-2017, 08:23 PM -
#8
(11-02-2017, 03:50 AM)legend80 Wrote: How is that not a valid build name? It's from the emulator....0.0.3-6652 should be enough to move a game on the forum I would think.

If you're going to be so strict on the name, why don't you post something about how to acquire the one you guys require and link to that in these replies instead of vague statements and punishing me for not getting it right be demoting it? I'm trying to help here and thought I supplied 3/3 things you wanted.

You should look first before asking

[Image: WyIkXm17Q-eiybkjbaEqsg.png]

Not only you didn't provide a proper build name (which contains the Commit ID, which is needed for the compatibility script to pick up what build you used), but you also used an invalid build (aka non master build). Although the build may not affect the game negatively, every report needs to be on a master build.
Please have a read at the guidelines.

Master builds list: https://rpcs3.net/compatibility?b



Quote:The compatibility is constantly changing so I think you guys should consider loosening up slightly on these status changes. Like why is a log required as an example? Is anyone looking at those and confirming something there? Shouldn't the screenshot be proof enough?
  • So other people can see what settings you used
  • So we can verify if the game is a bad pirated copy and remove the submission
  • So we can look for desired outputs that help implementing/fixing certain parts of the code
Not every log is opened, at least not right when one posts it, but I have checked at least a thousand or two of them since enrolling in the forums.


Moved back to Loadable as a non-master build was used for the submission.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
11-04-2017, 09:29 PM -
#9
Ok, thanks for explaining everything.

Downloaded the nightly and ran through it again.

RPCS3 v0.0.3-3-6782b22 Alpha
New log attached
Ingame
This post was last modified: 11-04-2017, 09:36 PM by legend80.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 761.23 KB / Downloads: 6)
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
12-02-2017, 05:21 PM -
#10
Broken in recent builds, maybe the new "AAA" build.

Last checked build: RPCS3 v0.0.4-6195-3fbc960c Alpha


Spams this at startup (black screen only now):
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f0a8] Function call without $LR
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f0ac] Function call without $LR
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f104] Function call without $LR
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f110] Function call without $LR


Attached Files
.gz   RPCS3.log.gz (Size: 214.79 KB / Downloads: 13)


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