RPCS3 Forums
NFL Blitz [NPUB30665] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5)
+--- Thread: NFL Blitz [NPUB30665] (/showthread.php?tid=194657)

Pages: 1 2


RE: NFL Blitz [NPUB30665] - legend80 - 07-30-2017

Black screen - no audio, interaction. FPS is moving though, so it's running something.

Default settings
PPU: LLVM
SPU: ASMJIT
Vulcan



RE: NFL Blitz [NPUB30665] - legend80 - 10-29-2017

Gets "in game" now BUT 3 issues:

1) Very, very slow
2) Yellow overlay issue
3) Physics/logic issues - players don't move right, can't tackle, etc.


RE: NFL Blitz [NPUB30665] - digitaldude - 10-29-2017

Build name, Screenshot and log needed.


RE: NFL Blitz [NPUB30665] - legend80 - 10-30-2017

Build 0.0.3-6652
Screenshot and log attached.


RE: NFL Blitz [NPUB30665] - Ani - 11-01-2017

No valid build name, moving back to Loadable.


RE: NFL Blitz [NPUB30665] - legend80 - 11-02-2017

How is that not a valid build name? It's from the emulator....0.0.3-6652 should be enough to move a game on the forum I would think.

If you're going to be so strict on the name, why don't you post something about how to acquire the one you guys require and link to that in these replies instead of vague statements and punishing me for not getting it right be demoting it? I'm trying to help here and thought I supplied 3/3 things you wanted.

The compatibility is constantly changing so I think you guys should consider loosening up slightly on these status changes. Like why is a log required as an example? Is anyone looking at those and confirming something there? Shouldn't the screenshot be proof enough?


RE: NFL Blitz [NPUB30665] - digitaldude - 11-04-2017

RPCS3 v0.0.3-5-09d62d4 Alpha

I took build name from log, I'm moving the thread.


RE: NFL Blitz [NPUB30665] - Ani - 11-04-2017

(11-02-2017, 03:50 AM)legend80 Wrote: How is that not a valid build name? It's from the emulator....0.0.3-6652 should be enough to move a game on the forum I would think.

If you're going to be so strict on the name, why don't you post something about how to acquire the one you guys require and link to that in these replies instead of vague statements and punishing me for not getting it right be demoting it? I'm trying to help here and thought I supplied 3/3 things you wanted.

You should look first before asking

[Image: WyIkXm17Q-eiybkjbaEqsg.png]

Not only you didn't provide a proper build name (which contains the Commit ID, which is needed for the compatibility script to pick up what build you used), but you also used an invalid build (aka non master build). Although the build may not affect the game negatively, every report needs to be on a master build.
Please have a read at the guidelines.

Master builds list: https://rpcs3.net/compatibility?b



Quote:The compatibility is constantly changing so I think you guys should consider loosening up slightly on these status changes. Like why is a log required as an example? Is anyone looking at those and confirming something there? Shouldn't the screenshot be proof enough?
  • So other people can see what settings you used
  • So we can verify if the game is a bad pirated copy and remove the submission
  • So we can look for desired outputs that help implementing/fixing certain parts of the code
Not every log is opened, at least not right when one posts it, but I have checked at least a thousand or two of them since enrolling in the forums.


Moved back to Loadable as a non-master build was used for the submission.


RE: NFL Blitz [NPUB30665] - legend80 - 11-04-2017

Ok, thanks for explaining everything.

Downloaded the nightly and ran through it again.

RPCS3 v0.0.3-3-6782b22 Alpha
New log attached
Ingame


RE: NFL Blitz [NPUB30665] - legend80 - 12-02-2017

Broken in recent builds, maybe the new "AAA" build.

Last checked build: RPCS3 v0.0.4-6195-3fbc960c Alpha


Spams this at startup (black screen only now):
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f0a8] Function call without $LR
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f0ac] Function call without $LR
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f104] Function call without $LR
E {SPU[0x2000005] Thread (SPU Sound 1/1)} SPU: [0x3f110] Function call without $LR