Tales of Graces f crash.
Started by Simsons2




2 posts in this topic
Simsons2
Member


0
3 posts 1 threads Joined: Oct 2017
10-21-2017, 02:41 PM -
#1
Keeps crashing for me in same place with this error (during/after first cutscene)
Reproable every time

10-19 build.

F {SPU[0x2000003] Thread (SpursTLGraphicsCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1796)

Settings:

[Image: crash2.png?width=484&height=468]
[Image: dIR1a3u.png][Image: GpEnt]
lelecocav
Member


0
3 posts 0 threads Joined: Oct 2017
10-25-2017, 09:56 PM -
#2
Framelimit to auto
Spu threads 1
take white collor buffer off
put antrosopic filter and put auto
Simsons2
Member


0
3 posts 1 threads Joined: Oct 2017
10-26-2017, 12:52 PM -
#3
(10-25-2017, 09:56 PM)lelecocav Wrote: Framelimit to auto
Spu threads 1
take white collor buffer off
put antrosopic filter and put auto

Still happens , no matter what settings/suggestions i tried including yours. Furthest i've been able to get was right after the first custscene in field.


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