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Full Version: Tales of Graces f crash.
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Keeps crashing for me in same place with this error (during/after first cutscene)
Reproable every time

10-19 build.

F {SPU[0x2000003] Thread (SpursTLGraphicsCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1796)

Settings:

[Image: crash2.png?width=484&height=468]
[Image: dIR1a3u.png][Image: GpEnt]
Framelimit to auto
Spu threads 1
take white collor buffer off
put antrosopic filter and put auto
(10-25-2017, 09:56 PM)lelecocav Wrote: [ -> ]Framelimit to auto
Spu threads 1
take white collor buffer off
put antrosopic filter and put auto

Still happens , no matter what settings/suggestions i tried including yours. Furthest i've been able to get was right after the first custscene in field.