Metal Gear Solid HD Collection [BLUS30847]
Started by fifazalata




45 posts in this topic
Alexbeav
Unregistered


 
08-06-2017, 08:29 PM -
#21
Here are the saves for MGS2: MGS2 Saves

Paste them in:
\RPCS3\dev_hdd0\home\00000001\savedata\

Includes 31 saves from all over the game (including most if not all boss fights), and the last save is NG+ ! Unfortunately, I didn't earn Stealth or Bandana Sad
Alexbeav
Unregistered


 
08-08-2017, 03:32 AM -
#22
So I just finished MGS 3, and can confirm it is indeed playable from start to finish. 32 save games ranging from start of game to finish, including New Game+ here:MGS 3 Saves

Using the same settings as MGS 2 (same libraries needed as well to avoid crashing at the credits!) the game works fine with the following caveats:

- Particle effects are missing, same as MGS2. Since there are no laser sight-aimed weapons here, it's less of an issue but it still makes most boss battles a pain (pun intended) including:
  • The pain's bee shield is not rendering. You have to lob grenades when bullets don't seem to work to break it.
  • The Fear's stealth camo effect is not there, rendering him truly invisible. Make SURE to pick up the Thermal goggles from Sokolov's room (I have in my saves) so you can track him.
  • The Fury's flamethrower flames attack can't be seen. This is less of an issue however, since although the flame particles aren't there, the lighting still exists to indicate roughly the areas on fire that you should avoid.
  • The Sorrow's fancy 'sonic' attack does not render at all. Standard evasion tactics apply: move from one side to the other at maximum speed to avoid it. Just in case, lower the volume.
  • Half of Volgin's attacks don't render their effects. Thankfully, you can still see the bullets flying at you so, small comforts...

- Some geometry texture issues during cutscenes: black floors around characters etc. No such issues during gameplay. Models are also sometimes broken (Think AC: Unity face bug) and I noticed most of Eva's hair missing during some parts of the final cutscenes during the bike chase.

- I noticed textures missing from some tree trunks during my playthrough. Very rare (maybe 2 trunks sharing the same model across the entire game), but it was there.

- The emulator crashed 2-3 times for me during my entire 6-hour (in-game time) playthrough. I recommend saving often.

- Low frame rate makes this much more demanding to beat than MGS2. If you thought having to repeat the sniper part on the oil bridge because you missed a Claymore and Emma blew up was annoying, get ready to LOVE the bike parts of the game!

All in all, it's playable but the frame rate is consistently lower across the board than MGS2 was.
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
10-15-2017, 05:17 PM -
#23
MGS HD Collection - MGS3 - METAL GEAR 1 MSX EMULATOR WITHIN PS3 GAME - 60 FPS Open GL
   
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
11-09-2017, 11:13 AM -
#24
RPCS3 v0.0.3-3-ed21bb3 Alpha | HEAD

MGS3.self - Game was running great around 40 FPS with perfect sound while running around in the classic ps2 style camera fixed angle...
about 30-35 FPS with the free view camera, use R3 to toggle view modes in-game...
Menu + Various Pause Menus + using Scope in-game + Codec conversations all were 60 fps + perfect sound now...
   
   
Crash occurred while game was briefly paused (in-game pause not emulator)

[color=rgba(255, 255, 255, 0.7)]·F 0:38:27.063899 {rsx::thread} class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:1130)
[/color]
LOG:
.rar   MGS 3 - Vulkan crash - during idle - RPCS3.rar (Size: 57.69 KB / Downloads: 23)

UPDATE: GTX 970 = running stock clocks + 3.88.00 Nvidia drivers
This post was last modified: 11-09-2017, 11:17 AM by QOTSANINSOADKORN. Edit Reason: add GTX 970 Driver version
monterrey4ever
Member


0
1 posts 0 threads Joined: Jan 2018
01-04-2018, 02:15 AM -
#25
I'm getting corrupted graphics using Vulkan renderer on Peace Walker (from HD collection) OpenGL works fine.
System specs:
i7 4790k @stock
Gigabyte R9 390
Windows 10 Pro V. 1709 Build 16299.125
Using rpcs3-v0.0.4-2018-01-02-83b541ea_win64
[Image: 91L5PuB.png]
[Image: 7gjr5dR.png]
[Image: opleSBu.png]
I have tried various versions of rpcs3 ranging from april 2017 to this day.
Also tried different versions of AMD driver from Crimson, Relive and Adrenaline editions.
Lastly, I tried using the standalone Vulkan RE installer from latest official Vulkan SDK.
Logs:
.7z   RPCS3.7z (Size: 332.82 KB / Downloads: 8)
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
01-16-2018, 01:13 PM -
#26
RPCS3 v0.0.4-6323-435ea8d55 Alpha | HEAD

Final Boss Test... Screenshots omitted due to spoilers ...
FIRE is STILL INVISIBLE...
33-37 FPS
with Intel® Core™ i3-8350K CPU @ 4.80GHz  4 Threads/Cores

the lowest dip in FPS i got was 27...
   

LOG: 
.rar   MGS2 HD - Final Boss - LOG - RPCS3.rar (Size: 46.65 KB / Downloads: 12)
FlynnUOGM
Member


0
15 posts 1 threads Joined: Nov 2017
07-16-2018, 05:27 AM -
#27
I have a question regarding media on the disc, I would post this under 'Metal Gear Solid Legacy Collection' but that does not exist in the game list on the site. One disc contains two digital graphic novels, they are playable from the video menu on the PS3. Is there a way to access them from the emulator?
fifazalata
Member


0
60 posts 6 threads Joined: Aug 2017
07-16-2018, 04:16 PM -
#28
(07-16-2018, 05:27 AM)FlynnUOGM Wrote: I have a question regarding media on the disc, I would post this under 'Metal Gear Solid Legacy Collection' but that does not exist in the game list on the site. One disc contains two digital graphic novels, they are playable from the video menu on the PS3. Is there a way to access them from the emulator?

They can be viewed on the video tab on a real PS3 XMB
so rpcs3 must support emulating XMB in order to view them
& btw other games needs that too like the commentary videos with God of War Collection for example.
Circa
Member


0
1 posts 0 threads Joined: Apr 2018
08-29-2018, 01:19 AM -
#29
Could someone share working settings please?

Trying to play MGS3 but my CPU usage is at 98%+ and the game runs at 1-9 FPS, usually 1-3 FPS,  with choppy crackling audio. It is really unplayable with my current setup.

Settings I've changed:
PPU Interpreter (fast), Automatically load required libraries, Valkun (tried OpenGL too).

Running rpcs3-v0.0.5-7259-c452b43e_win64 (8/28/2018) on a 3rd gen i7.
Yacker
Member


0
2 posts 1 threads Joined: Oct 2018
10-03-2018, 11:02 PM -
#30
Hi,

I'm into a really annoying situation, every MGS in the collection runs at 60 fps but for MGS 2 & 3 ( and also the game selection ) the audio is just inaudible, the sound is stuttering and crackling, and i don't get where is the problem.

I try different settings, renders, CPU threads things, but no matters what, the sound ( for MGS 2 & 3, PW runs perfectly ) still stuttering & crackling.

It's really frustrating, because every part of the game runs at pretty constant 60 fps, but i can't get more into the game because of the audio issues.

There's my pc config :

- Intel Core i5-7300HQ 2,50 GHz
- Nvidia GeForce GTX 1050 Ti
- 8 Go RAM
- Windows 10 64 Bits
and my version of RPCS3 is the 0.0.5-7405-da6ce80f Alpha


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