Sword Art Online: Lost Song [BLAS50790]
Started by Hikami




28 posts in this topic
Ani
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06-21-2017, 10:03 PM -
#11
That comment was for another user, just follow the Quickstart guide. Nevertheless, this game won't work
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Ani
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06-27-2017, 04:36 PM -
#12
Will work when LLE GCM is enabled. For now doesn't work on master builds.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
kogollones
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07-04-2017, 07:32 PM -
#13
Ingame now, some glitches. Opengl libraries on auto. Interpreter PPU and SPU
Using this build
?LLE GCM WIP :
-lle.gcm
-sysutilwork
-Relocation awareness
https://ci.appveyor.com/project/SakataGi...ld/0.0.2-1
Ani
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07-04-2017, 07:52 PM -
#14
Still not moving to ingame as that's not a master build
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Zardas
Unregistered


 
07-27-2017, 05:45 PM -
#15
0.0.3-5492-7f88172d

Goes ingame now, but movies are very choppy, and 3D graphics are broken on OpenGL and very broken on Vulkan. Otherwise runs fine.


Ani
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4,386 posts 106 threads Joined: Aug 2017
07-28-2017, 05:07 PM -
#16
Again, not Ingame yet as that's not a master build
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Zardas
Unregistered


 
07-28-2017, 07:14 PM -
#17
(07-28-2017, 05:07 PM)Annie Wrote: Again, not Ingame yet as that's not a master build

Perhaps you can tell us then what you believe to be a master build? It was obtained from here: https://ci.appveyor.com/project/rpcs3/rp...0.0.3-5492 It's marked as 'master'.
Ani
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07-30-2017, 04:23 PM -
#18
That's a pull request to master, not a master build. Only when the pull request is merged will the last build made by that pull request made master.
All master builds are on https://rpcs3.net/builds
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Zardas
Unregistered


 
08-03-2017, 08:35 PM -
#19
Ah, thanks. Here's a new log on rpcs3-v0.0.3-2017-08-01-b3968261_win64. Status is the same as in my earlier post.
nhat1998monkey
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1 posts 0 threads Joined: Sep 2017
09-14-2017, 05:12 AM -
#20
wow now i can play SAO in emulate program=)) sound is ok but the video is too ??? just don't know how to say, so in the future this emulator possiblely peferfect ^^


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