Sword Art Online: Lost Song [BLAS50790] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Sword Art Online: Lost Song [BLAS50790] (/showthread.php?tid=174693) |
RE: Sword Art Online -Lost song- [BLAS50790] - Hikami - 08-03-2016 Sword Art Online -Lost song- [BLAS50790] -------------------------------------------------------------------------------------- I tried with PPU Interpreter (fast) and SPU Interpreter (precise), and (fast), but the result seems to be the same as the first try. The game shows a black screen, and the title of the window shows FPS (0, meh), Graphic Render, Game Title, ID. I tried with OpenGL and Vulkan. I'm using Windows 8.1 64 Bit, with the required dependencies installed. (Yeah, i obv don't have DX12 (My GPU, a Gtx 960, is compatible, though)) -------------------------------------------------------------------------------------- PPU Decoder: Interpreter (precise) SPU Decoder: Interpreter (precise) Loaded Libraries: libresc.prx librtc.prx libsre.prx libspurs_jq Full Log PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMIJIT) -------------------------------------------------------------------------------------- Loaded Libraries: libresc.prx librtc.prx libsre.prx libspurs_jq Full Log Spujit Log RE: Sword Art Online -Lost song- [BLAS50790] - Ani - 08-03-2016 I've tested this game a bunch of times along this year, just shows a black screen with a few color pixels and freezes with a rsx exception sadly. I redacted the ASMJIT and console spam RE: Sword Art Online -Lost song- [BLAS50790] - Ani - 02-17-2017 Now shows intros and loading screen as of latest master (PR #2403) - rpcs3-v0.0.1-2017-02-17-d7ed0be7_win64 Standard libraries used (probably works with less): Code: - libac3dec.prx Screenshot RE: Sword Art Online -Lost song- [BLAS50790] - mfajarsss - 03-28-2017 Please fix this game immediately RE: Sword Art Online -Lost song- [BLAS50790] - Ani - 03-29-2017 You're free to try if you know what's the issue and how to solve it. I'm guessing it's somehow related to libnet. RE: Sword Art Online -Lost song- [BLAS50790] - Gotu - 05-03-2017 Okay so i normally use libresc.prx librtc.prx libspurs_jq.prx libsre.prx and it freezes the loading screen but after i added libaudio.prx it doesn't freeze anymore but you still can't play because it doesn't freeze anymore but it loads forever I was going to bed woke up ran to my pc and it was still loading so....... i didn't really fix it but at least it doesn't freeze anymore RE: Sword Art Online -Lost song- [BLAS50790] - Ani - 05-09-2017 Use either liblv2 or automatic load and the modules as .sprx instead of .prx (you only need .sprx in the folder, delete the .prx versions). The issue is probably related to sys_net/libnet as it wants to be online RE: Sword Art Online -Lost song- [BLAS50790] - Kiraki - 06-17-2017 i want to know how to do it i don't know how to do it RE: Sword Art Online -Lost song- [BLAS50790] - Ani - 06-17-2017 Do what? RE: Sword Art Online -Lost song- [BLAS50790] - Kiraki - 06-21-2017 Use either liblv2 or automatic load and the modules as .sprx instead of .prx (you only need .sprx in the folder, delete the .prx versions) |