The Tomb Raider Trilogy [BLES01195]
Started by Aeternal600




13 posts in this topic
Aeternal600
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03-04-2017, 01:40 PM -
#1
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

The menu works beautifully with music, sound effects and animations all intact. Bonus content such as credits and dev diary videos is playable without issues, albeit at a low frame rate.

The actual games in the collection don't boot. They all flash a white window for a second, then die with 'class std::runtime_error thrown: Trap!'. I've noticed that each game contains a large number of custom sprx modules; removing these doesn't seem to make a difference.
leon112211
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04-12-2017, 01:36 PM -
#2
legend and anniversary boots but then quits immediately after video it goes in game for a sec and then crashes
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
04-12-2017, 01:50 PM -
#3
If you don't provide a log file, what is the purpose of the post? Always include the log file when reporting games status or it is useless.
leon112211
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04-12-2017, 02:52 PM -
#4
both games goes ingame for a sec and quits
ssshadow
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04-13-2017, 01:44 PM -
#5
That is not the log file, only incomplete console output. Attach rpcs3.log by first zipping it.

Also try with PPU interpreter if it makes any difference.
leon112211
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04-13-2017, 02:03 PM -
#6
(04-13-2017, 01:44 PM)ssshadow Wrote: That is not the log file, only incomplete console output. Attach rpcs3.log by first zipping it.

Also try with PPU interpreter if it makes any difference.

with interpreter it quits before it goes ingame
Joruus
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4 posts 0 threads Joined: Sep 2017
10-04-2017, 02:09 PM -
#7
Status: Intro

Build: 0.0.3-81b3e7e4

All settings default

The selection screen runs fine, however all games hang on load with "F {PPU[0x1000000] Thread (main_thread) [0x002da6b8]} class std::runtime_error thrown: Trap! (0x2da6b8)".


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 210 KB / Downloads: 4)
kotn3l
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4 posts 0 threads Joined: Oct 2017
10-05-2017, 11:40 PM -
#8
Can confirm, still doesn't work. All 3 games end with the error " 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED, “/dev_bdvd/PS3_GAME/USRDIR/TR8/USRDIR/BIGFILE.000” [1]"

Will there be a fix?

RPCS3 v0.0.3-3-cc594ad Alpha
Ryzen 5 1600X @ 3.6ghz, 12 threads, 15.95GB RAM, AVX
GTX 1070 8GB (using Vulkan)
Win 10 Pro 64bit

Input device: XBOX ONE controller (Xinput, works fine in the menu)
PS3 firmware version: 4.81

Log:
This post was last modified: 10-06-2017, 07:17 PM by kotn3l.


Attached Files
.gz   RPCS3.log.gz (Size: 71.17 KB / Downloads: 3)
kotn3l
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4 posts 0 threads Joined: Oct 2017
10-12-2017, 06:03 PM -
#9
So there is no hope for this game??? Still 0 downloads on both of the logs that are attached.
kotn3l
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4 posts 0 threads Joined: Oct 2017
10-14-2017, 02:35 PM -
#10
Code:
S {SPU[0x2000000] Thread (PriCellSpursKernel0)} SPU: SPU Database initialized...
S {SPU[0x2000002] Thread (PriCellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...
U {PPU[0x1000000] Thread (main_thread) [0x01430e58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01430e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000000] Thread (main_thread) [0x00648f10]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010878, option=*0x0, waitForEvent=0)
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
E {PPU[0x1000000] Thread (main_thread) [0x001adcd4]} 'cellGameGetParamInt' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE [1]
E {PPU[0x1000000] Thread (main_thread) [0x0145a090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED, “/dev_bdvd/PS3_GAME/USRDIR/TR8/USRDIR/BIGFILE.000” [1]
F {PPU[0x1000000] Thread (main_thread) [0x002da6b8]} class std::runtime_error thrown: Trap! (0x2da6b8)

All 3 games ends with this (except replace TR8 with the corresponding game in the last line.)
RPCS3 v0.0.3-3-76b7103 Alpha
This post was last modified: 10-14-2017, 02:36 PM by kotn3l.


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