sakura leite costa
Unregistered
opengl
please fix game Nekotekina or raven02 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)
{PPU[0x740] Thread (CPamfDemuxer::ReadThread) [0x00e05174]} struct vm::access_violation thrown: Access violation reading address 0x0
You forgot to upload the log
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
xAgentG
Unregistered
Stuck as shown in the video above.
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60;Gameplay- DirectX 12=Menus 60; Gameplay-
Graphical Issues: Opengl: Screen scaling issues
DirectX 12: Menus Fine
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
log below (precise interpreter)
@xAgentG
·U {PPU[0xac] Thread (fiber worker) [0x00c8b9f4]} cellFiber TODO: cellFiberPpuHasRunnableFiber
Try loading cellFiber
Also, don't run several games in the same instance of the emulator. Run a game, close, save the log, reopen and run a game again.
Your log has stuff from
·! LDR: Title: OutRun™ Online Arcade
·! LDR: Serial: NPEB00073
·F {PPU[0x6a9] Thread (Demuxer[0x6a8] Thread)} class fmt::exception thrown: dmuxOpen::<lambda_c5d9be3d6cae12ed21adb310b6b1ef04>::operator ()(): dmuxEnableEs: unknown filter (0xe0, 0x0, 0x0, 0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)
Also try loading libpamf, libavcdec, libvdec, libdmux, libdmuxpamf
IF that gives you some kind of "function index not registered" error also try loading libdivx311dec, libdivxdec, libmvcdec, libsvc1d, libsjvtd, libsmvd2, libsmv4 (those are the libraries associated to libvdec afaik).
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
xAgentG
Unregistered
Wow got past loading screen and a cutscene started.
A few frames were animated, then the cutscene freezes but the subtitles continue.
Tried with everything enabled mentioned from Annie.
DX12/OpenGL tested.
Log down below
I'm not sure if this one works while LLE loaded but try loading libgem.
Video decoding with the LLE libs is very bad (without them it doesn't render video cutscenes at all), you're ought to skip them when they appear by pressing X (Cross) or C (Circle) in your keyboard, see if you can get further.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
xAgentG
Unregistered
Selected libgem but just stuck on the cutscene stating "credits 3" and "press the start button..." in the corner ; Didn´t appear to start the main level with or without. Did click circle and cross, didn´t go any further.
digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
rpcs3-v0.0.2-2017-03-20-d455fde5_win64
Goes ingame.
image
legend80
Unregistered
How playable is it once gameplay is reached?
Is this "Ingame" or "Playable"?
digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
fps too low to be playable.
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