01-23-2017, 07:59 PM -
Playable:
Settings:
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU loop detection: On
Preferred SPU Threads: 4 (probably but you have to test to see what's better for your CPU)
SPU delay penalty: 0 (config.yml only setting for now)
OpenGL or Vulkan (faster) + Write Color Buffers + Invalidate cache every frame
Known issues:
Very very rarely loading screens may look like they have locked up, but the game will recover after ~30 seconds.
Historical blog post from when the game first stared working: https://rpcs3.net/blog/2017/03/11/des/
Settings:
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU loop detection: On
Preferred SPU Threads: 4 (probably but you have to test to see what's better for your CPU)
SPU delay penalty: 0 (config.yml only setting for now)
OpenGL or Vulkan (faster) + Write Color Buffers + Invalidate cache every frame
Known issues:
Very very rarely loading screens may look like they have locked up, but the game will recover after ~30 seconds.
Historical blog post from when the game first stared working: https://rpcs3.net/blog/2017/03/11/des/