Lost Dimension [BLUS31554]
Started by konoe




11 posts in this topic
konoe
Unregistered


 
03-11-2017, 04:53 PM -
#1
Tested with the latest build

This is my first time posting stuff like this I hope I did it right

Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Vulkan 720p
XAudio2

Screenshots:
http://imgur.com/6GWNqd1
http://imgur.com/yoIGCLN
http://imgur.com/jWaiFnY
Ani
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4,386 posts 106 threads Joined: Aug 2017
03-12-2017, 02:48 PM -
#2
Please don't refer to the build you tested on as the latest build. The latest build you tested on won't be the latest for much long time.

How Playable is this? Could you post a video or more detailed information on it?
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
03-12-2017, 06:59 PM -
#3
It is another PhyreEngine game. If save and load works and it runs at a decent frame rate it is probably playable.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-18-2017, 03:27 PM -
#4
(03-12-2017, 06:59 PM)ssshadow Wrote: It is another PhyreEngine game. If save and load works and it runs at a decent frame rate it is probably playable.

It does save/load so move to playable?
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
03-18-2017, 04:47 PM -
#5
Moving to playable
twdarkeh
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58 posts 7 threads Joined: Aug 2017
03-20-2017, 11:28 PM -
#6
Tested on RPCS3 v0.0.2-5-ea59b2a Alpha

Using openGL

Works fine through first battle, autosaves, then crashes on an invalid texture. Rebooted the game, made it past the error, works fine again. Saving and loading work. Game runs at 7-15fps normally, can jump to 30 in some situations.
Blacksama
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9 posts 0 threads Joined: Sep 2017
10-15-2017, 03:01 AM -
#7
Game is not exactly playable it crashes every one or two fights with memory error. It works great when it does not crash.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 10:52 PM -
#8
There is no proof of frame rate in the original post and it's not playable with: RPCS3 v0.0.2-5-ea59b2a Alpha according to twdarkeh. I'm going to move this back to ingame for now.
Tapper
Member


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43 posts 1 threads Joined: Jun 2018
06-19-2018, 04:32 PM -
#9
Been playing with rpcs3-v0.0.5-6970-392a4bdc_win64 and now rpcs3-v0.0.5-6972-0c4cdaa7_win64.

Seems very playable to me. No crashes, plays great. Played all the way to the hub, and another battle after that.

Used both Vulkan and OpenGL. Only visual issue is the AVI's (the first one in particular) playback gets a bit pixel-garbled sometimes. But if you play the AVI direct from the game folder on your PC it's clean. So it must be emulation related. Not a big deal in any event.

My PC is i7 6700K @ 4.4, 16GB RAM, n1080 etc. Getting 30fps, except in the hub where it goes to about 15, but I'm wondering if the game does that on purpose. Has zero effect on gameplay.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
06-20-2018, 08:51 PM -
#10
If it's playable then you need to make a playable report https://forums.rpcs3.net/thread-196671.html


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