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konoe

Tested with the latest build

This is my first time posting stuff like this I hope I did it right

Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Vulkan 720p
XAudio2

Screenshots:
http://imgur.com/6GWNqd1
http://imgur.com/yoIGCLN
http://imgur.com/jWaiFnY
Please don't refer to the build you tested on as the latest build. The latest build you tested on won't be the latest for much long time.

How Playable is this? Could you post a video or more detailed information on it?
It is another PhyreEngine game. If save and load works and it runs at a decent frame rate it is probably playable.
(03-12-2017, 06:59 PM)ssshadow Wrote: [ -> ]It is another PhyreEngine game. If save and load works and it runs at a decent frame rate it is probably playable.

It does save/load so move to playable?
Moving to playable
Tested on RPCS3 v0.0.2-5-ea59b2a Alpha

Using openGL

Works fine through first battle, autosaves, then crashes on an invalid texture. Rebooted the game, made it past the error, works fine again. Saving and loading work. Game runs at 7-15fps normally, can jump to 30 in some situations.
Game is not exactly playable it crashes every one or two fights with memory error. It works great when it does not crash.
There is no proof of frame rate in the original post and it's not playable with: RPCS3 v0.0.2-5-ea59b2a Alpha according to twdarkeh. I'm going to move this back to ingame for now.
Been playing with rpcs3-v0.0.5-6970-392a4bdc_win64 and now rpcs3-v0.0.5-6972-0c4cdaa7_win64.

Seems very playable to me. No crashes, plays great. Played all the way to the hub, and another battle after that.

Used both Vulkan and OpenGL. Only visual issue is the AVI's (the first one in particular) playback gets a bit pixel-garbled sometimes. But if you play the AVI direct from the game folder on your PC it's clean. So it must be emulation related. Not a big deal in any event.

My PC is i7 6700K @ 4.4, 16GB RAM, n1080 etc. Getting 30fps, except in the hub where it goes to about 15, but I'm wondering if the game does that on purpose. Has zero effect on gameplay.
If it's playable then you need to make a playable report https://forums.rpcs3.net/thread-196671.html
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