03-04-2017, 01:40 PM -
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
The menu works beautifully with music, sound effects and animations all intact. Bonus content such as credits and dev diary videos is playable without issues, albeit at a low frame rate.
The actual games in the collection don't boot. They all flash a white window for a second, then die with 'class std::runtime_error thrown: Trap!'. I've noticed that each game contains a large number of custom sprx modules; removing these doesn't seem to make a difference.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
The menu works beautifully with music, sound effects and animations all intact. Bonus content such as credits and dev diary videos is playable without issues, albeit at a low frame rate.
The actual games in the collection don't boot. They all flash a white window for a second, then die with 'class std::runtime_error thrown: Trap!'. I've noticed that each game contains a large number of custom sprx modules; removing these doesn't seem to make a difference.