02-20-2017, 11:17 AM -
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Hangs on autosaving after "press start" screen.
LLE used
Code:
E {PPU[0x1000023] Thread (Save Game) [0x009762ac]} cellSaveData: cellSaveDataUserAutoSave(version=0, userId=0, dirName=“NPEB01237-SAVE-”, errDialog=1, setBuf=*0xd01b7c60, funcStat=*0xb269c0, funcFile=*0xb269c8, container=0xffffffff, userdata=*0x205457d0)
E {PPU[0x1000023] Thread (Save Game) [0x009762ac]} cellSaveData: Savedata NPEB01237-SAVE- considered broken
F {PPU[0x1000023] Thread (Save Game) [0x009762ac]} struct vm::access_violation thrown: Access violation reading address 0x0
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx