The king of fighters Neogeostation [NPUB30266]
Started by ps0ne




5 posts in this topic
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
02-20-2016, 10:10 AM -
#1
Screen are same as metalslug neogeo station.

Log with write color buffer off this time
tambre
Unregistered


 
02-20-2016, 10:20 AM -
#2
Moved to general discussion.
Please read the submission guidelines.
You're missing LLE module info and the title is wrong.
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
02-21-2016, 08:29 PM -
#3
With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.






    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
xXBeefyDjXx
Unregistered


 
02-28-2016, 07:37 PM -
#4
(02-21-2016, 08:29 PM)Annie Wrote: With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.


I'll try to see what mine does in a minute, I have all modules so can see if it's missing modules, and I will try with the letest appveyor build if it wants to work for me Tongue
kd-11
RPCS3 Developer


0
76 posts 1 threads Joined: Aug 2017
02-29-2016, 06:17 PM -
#5
(02-21-2016, 08:29 PM)Annie Wrote: With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.

You may retest with OpenGL since the sampler type validation bug was fixed recently.
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
02-29-2016, 08:08 PM -
#6
(02-29-2016, 06:17 PM)kd-11 Wrote: You may retest with OpenGL since the sampler type validation bug was fixed recently.

Now it gets to the intro screen using OpenGL, no LLE whatsoever.




After the last screen, it's stuck, FPS keep changing but input (X, O, Start, Esc...) won't work.



Code:
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(type=3, dirName=*0x204c6c20, size=*0xd022f7f8)
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(): '/dev_hdd0/game/NPJB70001_SHARED_GAMEDATA' directory not found
·E {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(init=*0xd022f9e8, tmp_contentInfoPath=*0xd022f8e8, tmp_usrdirPath=*0xd022f968)
·S {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(): temporary gamedata directory created ('/dev_hdd1/game/NPJB70001')

This seems interesting.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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