Setup:
i7 2600K
AMD Radeon R9 Nano
Settings:
OpenGL 1280x720
PPU decoder : Interpreter (fast)
SPU decoder : Recompiler (ASMJIT)
XAudio2
Screenshots:
Intro video plays at ~3fps.
Main menu is not visible, but it works.
Starting a new game takes you to the option menu.
In-game. Progressing further seems possible, but extremely tricky...
Skit and in-game menu.
Also:
- OpenGL causes red flickering in menus and on the intro video. Using it may cause seizures... Using Vulkan solves this problem (EDIT : solved by changing the resolution to 720x480).
- Vulkan has less visual effects showing, and half of the screen is missing during skits. Everything else is the same (EDIT : After further testing, Vulkan only displays a few lines of pixels correctly in battle and on the World Map).
- DirectX12 crashes when arriving at the main menu.
- Saving/loading works.
- Overall, game runs slowly, at around 5fps.
- Using PPU Recompiler (LLVM) makes videos run at correct 24fps, but there is no visual output (black screen with audio). Also the game hangs after the option menu (EDIT : loading a save in a dungeon seems to cause infinite loops, loading a save on the World Map causes a fatal error :
"Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000100da9a08 at 00000000109aa788.
Instruction address: 00000000109aa788.
Function address: 00000000109aa6d0 (base+0x9aa6d0).
RPCS3 image base: 0000000000010000."
.