Tales of Vesperia [NPJB90185] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales of Vesperia [NPJB90185] (/showthread.php?tid=166378) Pages:
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RE: Tales of Vesperia [NPJB90185] - ps0ne - 12-29-2014 Game displays half screen, log gives some PPU interpreter error PPU: E {PPU[121] Thread[0x00422620]} PPUInterpreter::LWZ(): invalid address (0x143101329044), eventually game exits itself and crashes. RE: Tales of Vesperia [NPJB90185] - ssshadow - 12-29-2014 The first thing the game should display is some black text on a white background, so what you see there probably is that, but very broken... It should then play a video. Needs spurs to get further though. RE: Tales of Vesperia [NPJB90185] - Ru4slan - 12-30-2014 (12-29-2014, 03:31 PM)ssshadow Wrote: The first thing the game should display is some black text on a white background, so what you see there probably is that, but very broken... It should then play a video. Yes.Need CellSpursEventFlagWait for Far Cry 3, 4.Two(or three) threads uses this.This function infinite load(in RSX debugger show load screen). RE: Tales of Vesperia [NPJB90185] - GeniusMage - 03-14-2017 Setup: i7 2600K AMD Radeon R9 Nano Settings: OpenGL 1280x720 PPU decoder : Interpreter (fast) SPU decoder : Recompiler (ASMJIT) XAudio2 Screenshots: Intro video plays at ~3fps. Main menu is not visible, but it works. Starting a new game takes you to the option menu. In-game. Progressing further seems possible, but extremely tricky... Skit and in-game menu. Also: - OpenGL causes red flickering in menus and on the intro video. Using it may cause seizures... Using Vulkan solves this problem (EDIT : solved by changing the resolution to 720x480). - Vulkan has less visual effects showing, and half of the screen is missing during skits. Everything else is the same (EDIT : After further testing, Vulkan only displays a few lines of pixels correctly in battle and on the World Map). - DirectX12 crashes when arriving at the main menu. - Saving/loading works. - Overall, game runs slowly, at around 5fps. - Using PPU Recompiler (LLVM) makes videos run at correct 24fps, but there is no visual output (black screen with audio). Also the game hangs after the option menu (EDIT : loading a save in a dungeon seems to cause infinite loops, loading a save on the World Map causes a fatal error : "Unhandled Win32 exception 0xC0000005. Segfault reading location 0000000100da9a08 at 00000000109aa788. Instruction address: 00000000109aa788. Function address: 00000000109aa6d0 (base+0x9aa6d0). RPCS3 image base: 0000000000010000.". RE: Tales of Vesperia [NPJB90185] - kulisse - 03-14-2017 Which libraries are you using? RE: Tales of Vesperia [NPJB90185] - ssshadow - 03-14-2017 (03-14-2017, 06:16 PM)kulisse Wrote: Which libraries are you using? To quote the log file: Code: Load libraries: Auto selection. RE: Tales of Vesperia [NPJB90185] - GeniusMage - 03-24-2017 "rsx: Do not create new surfaces if address has not changed!" show some changes, but OpenGL now randomely crashes the GPU. Screenshots: Everything is blue(da ba dee), water is now of the right color and we can see a bit of a wall. Menu background now works correctly...but some other things disappeared. Red screen is still there. Flickering still happens in menus and in the intro video. Edit: Did some testing with Vulkan. Menu works almost perfectly (except for the rubbish text). "You're that ninja." (Note : this is from an endgame save, hence the party is full) Here's a screen of early ingame, for comparison. Here's a skit. Upper half is not displayed. And here's the world map with its bugged menu. Lastly, an in-battle screen. RE: Tales of Vesperia [NPJB90185] - Aquanaut14 - 12-28-2017 How goes the progress on this one? RE: Tales of Vesperia [NPJB90185] - digitaldude - 03-03-2022 RPCS3 v0.0.21-13331-e33b1306 Playable. RE: Tales of Vesperia [NPJB90185] - onkeh - 03-08-2022 Those screenshots / game ID appear to be the Demo? |