Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Started by derpf




39 posts in this topic
notq
RPCS3 Tester


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435 posts 58 threads Joined: Nov 2017
12-13-2014, 05:43 AM -
#21
Not working for me, just black fps screen...
jacky400
Unregistered


 
12-13-2014, 09:07 AM -
#22
(12-13-2014, 05:43 AM)notq Wrote: Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]
tambre
Unregistered


 
12-13-2014, 10:48 AM -
#23
(12-13-2014, 09:07 AM)jacky400 Wrote:
(12-13-2014, 05:43 AM)notq Wrote: Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.
notq
RPCS3 Tester


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435 posts 58 threads Joined: Nov 2017
12-13-2014, 08:56 PM -
#24
(12-13-2014, 10:48 AM)tambre Wrote:
(12-13-2014, 09:07 AM)jacky400 Wrote:
(12-13-2014, 05:43 AM)notq Wrote: Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.

Thanks. Now it's ok.

Made a video. So it's ingame now i guess.


Darkriot
Member


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498 posts 29 threads Joined: Aug 2017
12-14-2014, 12:52 AM -
#25
i can't get working this game...

after press "x" (press any button) i got "resume" button and in log this:

Quote:HLE: ! {PPU[1] Thread (main_thread)[0x003b2028]} sys_ppu_thread : *** New PPU Thread [save] (detached, entry=0x314020): id = 432
HLE: W {PPU[432] Thread (save)[0x0030d088]} cellSysutil warning: cellSaveDataAutoSave2(version=1, dirName_addr=0xd00bfdc8, errDialog=1, setBuf=0xd00bfda0, funcList=0x313fe8, funcStat=0x313ff8, funcFile=0xffffffff, container=0x0, userdata_addr=0x5ac0d10)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x1)
G: E {PPU[432] Thread (save)[0x0030d088]} Exception: Access violation: addr = 0xa00930 (is_alive=1, last_syscall=0x8b7ed64b (cellSaveDataAutoSave2))

after clicking "resume" just infinite loading game...
tambre
Unregistered


 
12-14-2014, 07:35 AM -
#26
(12-14-2014, 12:52 AM)Darkriot Wrote: i can't get working this game...

after press "x" (press any button) i got "resume" button and in log this:

Quote:HLE: ! {PPU[1] Thread (main_thread)[0x003b2028]} sys_ppu_thread : *** New PPU Thread [save] (detached, entry=0x314020): id = 432
HLE: W {PPU[432] Thread (save)[0x0030d088]} cellSysutil warning: cellSaveDataAutoSave2(version=1, dirName_addr=0xd00bfdc8, errDialog=1, setBuf=0xd00bfda0, funcList=0x313fe8, funcStat=0x313ff8, funcFile=0xffffffff, container=0x0, userdata_addr=0x5ac0d10)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x1)
G: E {PPU[432] Thread (save)[0x0030d088]} Exception: Access violation: addr = 0xa00930 (is_alive=1, last_syscall=0x8b7ed64b (cellSaveDataAutoSave2))

after clicking "resume" just infinite loading game...

You need to delete your save files every time. The problem about cellSaveDataAutoSave2 is known, but no one has bothered to fix it.

(12-13-2014, 08:56 PM)notq Wrote:
(12-13-2014, 10:48 AM)tambre Wrote:
(12-13-2014, 09:07 AM)jacky400 Wrote:
(12-13-2014, 05:43 AM)notq Wrote: Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.

Thanks. Now it's ok.

Made a video. So it's ingame now i guess.


Is that without LLE?
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-14-2014, 08:03 AM -
#27
Don't understand what you mean. If you asking about recompiler, so yes it works with it and color buffer is on. But it's definitely ingame.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
12-14-2014, 04:59 PM -
#28
tambre, thank you. I check it soon.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
12-15-2014, 12:02 AM -
#29
Interesting, looks like with Nvidia graphics cards display output have more issues. Sad

http://www.youtube.com/watch?v=aJ1SraQZp0Y
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-15-2014, 06:10 AM -
#30
Why it's not in Half Playable threads like Thomas Was Alone?


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