Mortal Kombat II [NPEB00002]
Started by ps0ne




7 posts in this topic
ps0ne
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0
304 posts 59 threads Joined: Oct 2017
07-08-2014, 08:27 PM -
#1
Game shows familiar logo
ssshadow
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4
2,494 posts 63 threads Joined: Aug 2017
07-08-2014, 10:37 PM -
#2
This is actually intro! Also, read this new topic: http://www.emunewz.net/forum/showthread.php?tid=163224
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
12-25-2014, 01:07 AM -
#3
I found strange way to advance in this game. Firstly i need to wait for first access violation. This is when first logo appears. Then i need to go to settings and enable write color buffer. Then push resume and game shows more logos. This is the only way so far. I used ssshadow newest compile.
Game finally loops at one call.
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
12-20-2015, 02:43 PM -
#4
May be playable but somebody need to test
Sound works.
Datasaves improved.

LLe
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spursjq
fiber
jpegdec
pngdec
sail

OGL

spujit
ppu2
Ani
Administrator
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16
4,386 posts 106 threads Joined: Aug 2017
02-08-2016, 02:46 PM -
#5
The game ID in the title is wrong.
This is NPEB00002, not NPUB30002.
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tambre
Unregistered


 
02-08-2016, 04:19 PM -
#6
(02-08-2016, 02:46 PM)Annie Wrote: The game ID in the title is wrong.
This is NPEB00002, not NPUB30002.

Fixed.
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
08-31-2016, 12:47 PM -
#7
This version worsk good too. Both MK works with old rsx recomp. But this vrsion doesnt have textures on left and right sides
Asinine
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4
2,060 posts 83 threads Joined: Aug 2017
04-11-2018, 08:24 AM -
#8
Playable as of the test here: https://forums.rpcs3.net/thread-163815.html


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