Mortal Kombat II [NPEB00002] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Mortal Kombat II [NPEB00002] (/showthread.php?tid=173754) |
RE: Mortal Kombat II [NPEB00002] - ps0ne - 07-08-2014 Game shows familiar logo RE: Mortal Kombat II [NPEB00002] - ssshadow - 07-08-2014 This is actually intro! Also, read this new topic: http://www.emunewz.net/forum/showthread.php?tid=163224 RE: Mortal Kombat II [NPEB00002] - ps0ne - 12-25-2014 I found strange way to advance in this game. Firstly i need to wait for first access violation. This is when first logo appears. Then i need to go to settings and enable write color buffer. Then push resume and game shows more logos. This is the only way so far. I used ssshadow newest compile. Game finally loops at one call. RE: Mortal Kombat II [NPEB00002] - ps0ne - 12-20-2015 May be playable but somebody need to test Sound works. Datasaves improved. LLe ser spursjq fiber jpegdec pngdec sail OGL spujit ppu2 RE: Mortal Kombat II [NPEB00002] - Ani - 02-08-2016 The game ID in the title is wrong. This is NPEB00002, not NPUB30002. RE: Mortal Kombat II [NPEB00002] - tambre - 02-08-2016 (02-08-2016, 02:46 PM)Annie Wrote: The game ID in the title is wrong. Fixed. RE: Mortal Kombat II [NPEB00002] - ps0ne - 08-31-2016 This version worsk good too. Both MK works with old rsx recomp. But this vrsion doesnt have textures on left and right sides RE: Mortal Kombat II [NPEB00002] - Asinine - 04-11-2018 Playable as of the test here: https://forums.rpcs3.net/thread-163815.html |