No news?
Started by Lopao




74 posts in this topic
Ekaseo
Unregistered


 
08-16-2013, 11:09 PM -
#51
- Improved Vertex & Fragment Shader Decompilers.
- Fixed some FPR instructions.
- Implemented more GCM syscalls.
- Fixed callbacks alert.
Ekaseo
Unregistered


 
08-17-2013, 04:29 PM -
#52
- Fixed sys_ppu_thread_exit.
- Disabled some dbg tools.
Ekaseo
Unregistered


 
08-18-2013, 11:44 PM -
#53
- Implemented send open system menu cmd.
- Added cellSysutil module.
- Improved OpenGL renderer.
- Added cube & hello world homebrews.
- Implemented more GCM syscalls.
Dante38490
Unregistered


 
08-19-2013, 12:34 AM -
#54
cube 90 100 fps Big Grin
Video
http://www.youtube.com/watch?v=9ymqvawjj3c
Ekaseo
Unregistered


 
08-19-2013, 11:35 AM -
#55
(08-19-2013, 12:34 AM)Dante38490 Wrote: cube 90 100 fps Big Grin
Video
http://www.youtube.com/watch?v=9ymqvawjj3c

nice
Ekaseo
Unregistered


 
08-26-2013, 02:22 PM -
#56
c-c-c-combo breaker:
OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.

PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.

cellFs:
- Fixed cellFsStat syscall.

4,009 additions and 839 deletions.

WIP and master are now merged and rpcs3 is now version 0.0.0.3 Smile
Dante38490
Unregistered


 
08-26-2013, 04:05 PM -
#57
https://github.com/DHrpcs3/rpcs3/compare...05687829d6
- Version bump.
- Created Tag v0.0.0.3

https://github.com/DHrpcs3/rpcs3/tree/v0.0.0.3

(08-26-2013, 02:22 PM)Ekaseo Wrote: c-c-c-combo breaker:
OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.

PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.

cellFs:
- Fixed cellFsStat syscall.

4,009 additions and 839 deletions.

WIP and master are now merged and rpcs3 is now version 0.0.0.3 Smile

What is supposed to bring all this?
I tested and I see no diferance is even reverse the cube.elf runs at 60 fps instead of 100 before strange.
the difference must be elsewhere, I guess Smile
Zekro
Unregistered


 
08-26-2013, 06:47 PM -
#58
If it shows 60 instead of 100 then it's a huge progress.Just think about it:the emu displays more precisely the actual fps
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
08-26-2013, 09:48 PM -
#59
I talked today with DH a bit. About speed (translated from Russian)
Quote:DH: hmm... speed was seriously dropped
BlackDaemon: maybe you have forgot to disable some of debug code?
DH: nope, debug is disabled, this because of arguments in vertex shader...before there half of code was just skipped Big Grin

Also, he said, that for next week or month will be busy. So, don't expect newer commits soon. Sad
Gundark
Unregistered


 
08-26-2013, 10:32 PM -
#60
How did you get those fps? I have 3570k (not oc at the moment) and on cube test i've only 25fps. The rev. is the first one with the cube test.


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