Yakuza: Dead Souls Crashes on Building SPU Cache
Started by BigShiba




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BigShiba
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1 posts 1 threads Joined: Mar 2025
03-09-2025, 12:48 PM -
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Hi All,

I know there was a post about this issue earlier and on there it was said to be resolved in the latest update, however I am still experiencing this same issue when attempting to start up Yakuza Dead Souls on the latest version, updated today (0.0.35 - 17600). It was working fine yesterday. Now when I launch the game it freezes at the end of the "Building SPU Cache" process, and when I then close the emulator window the entire application crashes with an unhandled exception:

·F 0:00:35.061970 SIG: Thread terminated due to fatal error: Unhandled Win32 exception 0xC0000005.
Segfault reading location 000000000000001c at 00000000011216b0.
Thread: Main Thread.
Instruction address: 00000000011216b0.
Function address: 000000000112167e (base+0x111167e).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.

Full log is attached. 

Interestingly I did try some other games and they started fine, it's only Y: DS that has this problem for me.

Cheers,
Liam
This post was last modified: 03-09-2025, 12:49 PM by BigShiba.


Attached Files
.7z   RPCS3.7z (Size: 193.36 KB / Downloads: 0)



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