03-09-2025, 12:48 PM
Hi All,
I know there was a post about this issue earlier and on there it was said to be resolved in the latest update, however I am still experiencing this same issue when attempting to start up Yakuza Dead Souls on the latest version, updated today (0.0.35 - 17600). It was working fine yesterday. Now when I launch the game it freezes at the end of the "Building SPU Cache" process, and when I then close the emulator window the entire application crashes with an unhandled exception:
·F 0:00:35.061970 SIG: Thread terminated due to fatal error: Unhandled Win32 exception 0xC0000005.
Segfault reading location 000000000000001c at 00000000011216b0.
Thread: Main Thread.
Instruction address: 00000000011216b0.
Function address: 000000000112167e (base+0x111167e).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
Full log is attached.
Interestingly I did try some other games and they started fine, it's only Y: DS that has this problem for me.
Cheers,
Liam
I know there was a post about this issue earlier and on there it was said to be resolved in the latest update, however I am still experiencing this same issue when attempting to start up Yakuza Dead Souls on the latest version, updated today (0.0.35 - 17600). It was working fine yesterday. Now when I launch the game it freezes at the end of the "Building SPU Cache" process, and when I then close the emulator window the entire application crashes with an unhandled exception:
·F 0:00:35.061970 SIG: Thread terminated due to fatal error: Unhandled Win32 exception 0xC0000005.
Segfault reading location 000000000000001c at 00000000011216b0.
Thread: Main Thread.
Instruction address: 00000000011216b0.
Function address: 000000000112167e (base+0x111167e).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
Full log is attached.
Interestingly I did try some other games and they started fine, it's only Y: DS that has this problem for me.
Cheers,
Liam