Watch Dogs [BLUS31176]
Started by jpotter145




6 posts in this topic
jpotter145
Member


0
14 posts 9 threads Joined: Oct 2020
02-06-2021, 12:05 AM -
#1
Emulator Version: RPCS3 v0.0.14-11691-ddac4686 Alpha

With the Vulkan renderer:
During cutscenes frames are unstable and can drop as low as sub-10fps.  There is also some strange visual stuttering/jitter and the audio can go out of sync with the text on-screen.  Actual gameplay these issues disappear and frames are a solid 30fps (Vulkan), however things seem overly dark and shadows obstruct your view (see screenshot while aiming below).  The shadow issues breaks the game and keeps this from being playable.

With the OpenGL renderer:
Cutscenes are actually much smoother with far fewer times where you drop from 30fps.  There is also no stuttering or jitter that is experienced with the Vulkan renderer.  With OpenGL cutscenes seem to behave just like on the PS3.  However, gameplay FPS hover between 5-10fps making OpenGL unplayable and the shadow issue that breaks gameplay for Vulkan also exists.

Hardware:
CPU - Ryzen 1800X
GPU - Radeon R9 290X
Mem - 16 GB

Logs:  
.7z   RPCS3.7z (Size: 1.37 MB / Downloads: 9)

Screens:
                       
skein0ne
Member


0
16 posts 1 threads Joined: Apr 2019
05-11-2023, 04:01 PM -
#2
RPCS3 v0.0.27-14985-58140e1d Alpha | master13th Gen Intel® Core™ i5-13400F | 16 Threads | 15.79 GiB RAM | TSC: 2.496GHz | AVX+ | FMA3

Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2


RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1060 3GB' running on driver 531.79.0.0

App Version: Watch Dogs [BLUS31176] v1.04

Status: Ingame

Settings:
-CPU:Accurate XFloat
-GPU: Write color Buffers, Strict rendering mode 

What works:
-Everything works. The game runs quite good and stably on the strict rendering mode. On resolution scale, there's graphical glitches and it's slightly more unstable.

What doesn't work:
-

Untested:
-

Testing Video: https://www.youtube.com/watch?v=rPq1aK3HFKY

Notes: Very close to playable. only real problems are the glitches on the resolution scale.


Attached Files Thumbnail(s)
   

.rar   TTY.rar (Size: 137 bytes / Downloads: 2)
.gz   RPCS3.log.gz (Size: 1.41 MB / Downloads: 5)
quick.sliver1
Member


0
150 posts 5 threads Joined: Mar 2020
07-22-2023, 11:09 PM -
#3
- SYS: RPCS3 v0.0.28-15372-38a5313e Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 536.23.0.0
- SYS: Firmware version: 4.90

 
Playable
Beaten the game from start to finish with DLC.  FPS is stable. (HDD data is successfully installed) Graphic/Cutscenes are well-rendered. (Shader is heavily complied helping to clear outdoor graphic flickier).  Sound/Effects are clearly working.
# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Interchangeable Savegame [ BLUS31176 < = > NPUB31254 ]
 
@ Facial/Body Shadow Strips (Res. Upscaling above 150% 1080p)(RPCS3 Wikis)
# Set Res. Scale Threshold = 592 x 592 (GPU)

Showcase Video
Watch Here 
Watch Here  (VB = 120/180/240Hz)
 
RPCS3 Bug: Controller Infinite Rumbling
This post was last modified: 08-06-2023, 11:43 PM by quick.sliver1.


Attached Files Thumbnail(s)
                       
       

.7z   RPCS3+TTY_ x592_2h.7z (Size: 7.24 MB / Downloads: 19)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-29-2023, 04:11 PM -
#4
Thanks for the video, can you show how it performs with vblank set to 120? Performance when driving wasn't very good, framespikes galore.
I'm also surprised at how poor the LODs are when driving at some points, wonder if it was truly that bad on PS3.

Not going to move to playable until I get a better idea of performance
quick.sliver1
Member


0
150 posts 5 threads Joined: Mar 2020
07-31-2023, 08:19 PM -
#5
(07-29-2023, 04:11 PM)Asinine Wrote: Thanks for the video, can you show how it performs with vblank set to 120? Performance when driving wasn't very good, framespikes galore.
I'm also surprised at how poor the LODs are when driving at some points, wonder if it was truly that bad on PS3.

Not going to move to playable until I get a better idea of performance

Gameplay performances (with Vblank Freq) are showing stable regardless of variable FPS and results are as follows
 
# Gameplay FPS = (38~41) -- VBlank Frequency = 120Hz
# Gameplay FPS = (38~42) -- VBlank Frequency = 180Hz
# Gameplay FPS = (38~42) -- VBlank Frequency = 240Hz
# Cutscenes Stable (59~60) -- VBlank Frequency = 120Hz
# Cutscenes Stable (89~90) -- VBlank Frequency = 180Hz
# Cutscenes Stable (119~120) -- VBlank Frequency = 240Hz
# RPCS3 v0.0.28-15417


Showcase Video
Watch Here (VB = 120/180/240Hz)
This post was last modified: 08-06-2023, 11:45 PM by quick.sliver1.


Attached Files Thumbnail(s)
           

.7z   RPCS3+TTY_VB120_180_240.7z (Size: 1.79 MB / Downloads: 5)
Ordinary205
Member


0
37 posts 8 threads Joined: Mar 2023
08-11-2023, 04:02 PM -
#6
I'm not really sure if its a good idea to move this status as playable just yet. I'm using Ryzen 5900x which is like above the recommended requirement, and sadly it still struggles with performance issues.
L0WHAWK
Member


1
200 posts 24 threads Joined: May 2023
10-01-2023, 09:21 AM -
#7
This seems very playable with current build, but still has the forever rumble feature. So you need to disable rumble for your controller in RPCS3, not in game.

Video: https://youtu.be/lhSCBmlkOWQ


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