Mortal Kombat Komplete Edition [BLES01508]
Started by digitaldude




4 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-26-2017, 03:52 PM -
#1
rpcs3-v0.0.1-2017-02-25-d0afef47_win64
Joruus
Member


0
4 posts 0 threads Joined: Sep 2017
Thumbs Up  10-04-2017, 01:53 PM -
#2
Status: Ingame

Build: 0.0.3-81b3e7e4

Needs Strict Rendering Mode ON

Not really playable because during battle the camera keeps zooming in to the left upper quarter of the screen.


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 1.17 MB / Downloads: 57)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
01-01-2018, 05:40 AM -
#3
Seems like we missed this report, moving to ingame. GrantKane also tested with a different ID and the newer RPCS3 v0.0.4-6288-1ea5e740 Alpha and it still requires strict rendering mode.
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
06-10-2018, 04:52 AM -
#4
RPCS3 v0.0.5-6925-db9a6113d Alpha

Thanks to kd-11's latest PR (#4698), the game doesn't do that zoom in the corner of the screen that it used to do, or the problem were it rendered only a part of the screen.
It still requires strict rendering mode, the performance is actually not that bad, but the audio is incredibly choppy all the time, so that makes it unplayable. Also another weird bug I found is that for some reason, the emulator renders the game very blurry and 5 seconds later it renders it clearly, and then it switches back to blurry, and back to clear, etc... check out the screenshots to see what I'm talking about.


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 2.44 MB / Downloads: 42)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-18-2018, 12:51 AM -
#5
Audio is likely fine on a stronger CPU


Forum Jump:


Users browsing this thread: 1 Guest(s)