Abyss Odyssey [NPUB31397]
Started by AAKH1361




5 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-25-2017, 07:07 PM -
#1
Screen Black
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
01-25-2017, 08:29 PM -
#2
It probably doesn't make a difference but LLE librtc.
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
03-04-2017, 12:53 AM -
#3
This one is still Loadable. Tried beating it with a stick several times but couldn't find out what's preventing it from going further.

Build: da878c3
LLE: Automatic
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Aeternal600
Unregistered


 
08-02-2017, 05:07 AM -
#4
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Goes ingame with a bunch of graphical glitches Big Grin

I've tested the demo version with Vulkan and OpenGL. Vulkan runs at 30-40 fps most of the time but it stutters a lot. OpenGL runs at 18-25 fps and shows the same glitches as Vulkan plus a few more (some flickering, black-ish character models etc.).
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 10:11 PM -
#5
Moving to Ingame.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-09-2018, 07:49 AM -
#6
Playable as of my test here: https://forums.rpcs3.net/thread-198437.html


Forum Jump:


Users browsing this thread: 2 Guest(s)