Deadpool [BLES01789] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Deadpool [BLES01789] (/showthread.php?tid=191722) |
RE: Deadpool [BLES01789] - Aeternal600 - 07-12-2017 Game tested using rpcs3-v0.0.2-2017-07-12-bb563b3e_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 The game displays a glitchy loading screen (see screenshot #2) and and an Activision logo video, then freezes during the first few frames of the intro cinematic (see screenshot #3). RE: Deadpool [BLES01789] - Aeternal600 - 08-02-2017 Game re-tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Goes ingame with Vulkan and OpenGL but it's far from playable. The graphics have a yellow tint and the framerate is extremely variable, depending on where you point the camera. It went as low as 1.5 fps in OpenGL and about 2 fps in Vulkan for me. Most of the time, it was in the range of 5-15 fps. RE: Deadpool [BLES01789] - Asinine - 09-25-2018 Ingame as of the test here thanks to the latest changes by Ruipin https://forums.rpcs3.net/thread-196720.html RE: Deadpool [BLES01789] - DarkUser89 - 03-02-2023 Code: - SYS: RPCS3 v0.0.27-14784-a3ededdc Alpha | master Ingame - crackle sound -Light graphics flicker otherwise playable |