RE: Bound by Flame [BLES01952] - BlackDaemon - 02-08-2017
Tested on recent master build v0.0.1-1669d0fd (PR #2352). With minimal resolution set (720x480) crashes on "press start" screen
Code: ...
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: FBO check failed: 0x8cd6
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: Function detected [0x37018-0x37078] (size=0x60)
...
S {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: Function detected [0x02910-0x033a0] (size=0xa90)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
S {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01410-0x04bfc] (size=0x37ec)
...
S {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: Function detected [0x08520-0x08b1c] (size=0x5fc)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x03e80-0x042b0] (size=0x430)
S {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x037b0-0x03be0] (size=0x430)
S {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: Function detected [0x03b70-0x03fa0] (size=0x430)
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x9d80 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
LLE used
Code: - libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
RE: Bound by Flame [BLES01952] - scribam - 02-25-2018
RPCS3 v0.0.5-6463-7753ac6 Alpha
Ingame
RE: Bound by Flame [BLES01952] - Deminating - 04-17-2018
RPCS3 v0.0.5-6653-d957531da Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
This game is perfectly playable as a game, good fps, sound, graphics.
I was going to make a report to put this into playable until I came back in for a log file and noticed loading from a save file doesn't work.
Once that works fine this game is easily playable.
RE: Bound by Flame [BLES01952] - UaQ - lover - 02-08-2020
RPCS3 v0.0.8-9528-54da9ac7 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0
stats: playable
same as NPUB31459
ingame stable at 29 to 30fps all the time.
it's fine and no crash or freeze at all
log file and screenshots in Attachment
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