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Majo to Hyakkihei [BLJS10160] - Printable Version

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+--- Thread: Majo to Hyakkihei [BLJS10160] (/showthread.php?tid=168897)



RE: Majo to Hyakkihei[BLJS10160] - zzq920817 - 03-26-2014

Smile




RE: Majo to Hyakkihei[BLJS10160] - ssshadow - 03-26-2014

Duplicate of http://www.emunewz.net/forum/showthread.php?tid=159376



RE: Majo to Hyakkihei[BLJS10160] - ssshadow - 03-26-2014

(03-26-2014, 08:59 AM)AlexAltea Wrote:
(03-26-2014, 08:54 AM)ssshadow Wrote: Duplicate of http://www.emunewz.net/forum/showthread.php?tid=159376

It's just other region, I guess it's acceptable. Smile

Oh right, didn't think about that bit.



RE: Majo to Hyakkihei[BLJS10160] - syphurith - 05-22-2015

Well i can find a black one in RSX Debugger, when the GS window is white.
Indeed i don't know whether i should regard that as loadable.

Most errors are cellSpursJobQueuePort2Sync and _cellSpursJobQueuePort2CopyPushJobBody.
But it finally stopped due to Access Violation, and then it crashed when i tried to 'Stop' after.



RE: Majo to Hyakkihei[BLJS10160] - tambre - 05-22-2015

I suggest you next time actually post in the corresponding section of the forum. Loadable is a game with GS Window that shows fps > 0. But this might as well should be moved to Loadable for future.



RE: Majo to Hyakkihei[BLJS10160] - syphurith - 05-23-2015

(05-22-2015, 04:10 PM)tambre Wrote: I suggest you next time actually post in the corresponding section of the forum. Loadable is a game with GS Window that shows fps > 0. But this might as well should be moved to Loadable for future.

Oh well. Even a fps=0 might be considered to be loadable cause proper RSX shaders? Thanks, i know now.



RE: Majo to Hyakkihei[BLJS10160] - GrantKane - 05-17-2017

RPCS3 v0.0.2-3-2845617 Alpha
Black screen only.
Quote:·F 0:00:10.210059 {PPU[0x1000001] Thread (_gcm_intr_thread) [0x00131ee0]} MEM: Access violation reading location 0xffff90b4



RE: Majo to Hyakkihei[BLJS10160] - Ani - 05-26-2017

Shows FPS on the black screen?



RE: Majo to Hyakkihei[BLJS10160] - GrantKane - 05-26-2017

RPCS3 v0.0.2-5-7739f33 Alpha
0.00 FPS without changing.
Quote:·F 0:00:09.817292 {PPU[0x1000001] Thread (_gcm_intr_thread) [0x00131ee0]} MEM: Access violation reading location 0xffff90b4



RE: Majo to Hyakkihei[BLJS10160] - Deminating - 05-16-2018

RPCS3 v0.0.5-6748-fd8aae572 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX

A mix of ingame as of https://forums.rpcs3.net/thread-159376.html and my own report

Still the same issues that are reported, WCB fixed some (but not all) of the graphics, character naming is skipped, etc. FPS was generally fine for me and audio is good.