Tales Of Xillia [NPUB31136] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales Of Xillia [NPUB31136] (/showthread.php?tid=174316) |
RE: Tales Of Xillia [NPUB31136] - Asinine - 12-09-2018 Not enough footage to show that it's playable and you didn't get far enough into the game. As far as i know animation speed in this game is still wonky. RE: Tales Of Xillia [NPUB31136] - UaQ - lover - 04-22-2019 RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83 Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX ! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti stats: playable it's same as disc version BLES01815 it's stable 60fps in game screenshots and log file in Attachment RE: Tales Of Xillia [NPUB31136] - Ani - 04-30-2019 The RPCS3 version in your post didn't match the one in your log. I've fixed that for you but pay attention. RE: Tales Of Xillia [NPUB31136] - SeNSOR AV - 05-05-2019 (04-22-2019, 05:06 AM)UaQ - lover Wrote: it's stable 60fps in game and no speedup? it doesn't work for me with your settings. RE: Tales Of Xillia [NPUB31136] - avbitran - 05-09-2019 I don't know why, but ever since I updated to latest version the game is stuck in the logos in the title RE: Tales Of Xillia [NPUB31136] - Dawnbomb - 05-28-2019 (05-09-2019, 06:40 PM)avbitran Wrote: I don't know why, but ever since I updated to latest version the game is stuck in the logos in the title maybe you installed to much DLC RE: Tales Of Xillia [NPUB31136] - ali_abdi - 06-24-2019 Hello, is there any solution to the brightness/gamma issue in the game? The game runs perfect for me, I just have that issue. Thanks! RE: Tales Of Xillia [NPUB31136] - Asinine - 07-09-2019 RPCS3 v0.0.6-8424-65134f73 Alpha Moving back to ingame until proper tests are shown with overworld and battles to show that the speed-up issue is fixed. RE: Tales Of Xillia [NPUB31136] - Dawnbomb - 07-09-2019 i was going to make a video on this to show the horrible fps bugs in battle (that only occur once you have a full party, and turn absolutely unplayable in the ice area) but, it seems instead i'm reporting a regression. running a fresh copy of the game even on a new clean build of rpcs3, crashes on either title screen, or when doing user inputs. it seems to crash at a *slightly* diffrent time each run, for basically no reason that i can tell. Once this is fixed, i'll do a video on battle fps. to be fair, UaQ's false positive isn't unreasonable, as the issues don't occur untill like 3-6 hours into the game. but once their there, they only get worse as the game goes on, shooting down to as low as 4 FPS depending on the areas. Quick Edit: as i partially suspected, the crashing was on my end, there is no regression. however the FPS issues are still present. RE: Tales Of Xillia [NPUB31136] - soyboy115588 - 11-15-2019 I played through the whole game (over 34 hours) without a single crash (or ANY graphical glitches) and more than sufficient performance. My settings were: PPU Threads: 1 (Using "1" thread instead of the default "2" prevents audio bugs and crashing shortly after going ingame) Frame limit: 60 (To get 60FPS in combat) Vblank Rate: 30 (To get 30FPS while in the overworld) Additionally, I used a render resolution scale of 200% and Anisotropic Filtering set to 16x. My hardware was a Ryzen 5 3600 and a Radeon RX 580. Link to the savedata Here is a quick video of combat at a steady 60FPS with a full party |