![]() |
Persona 4 Arena [BLUS30985] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Persona 4 Arena [BLUS30985] (/showthread.php?tid=175678) Pages:
1
2
|
RE: Persona 4 Arena [BLUS30985] - ssshadow - 10-30-2016 (10-30-2016, 05:16 PM)Dante38490 Wrote:(10-30-2016, 04:58 PM)ssshadow Wrote: Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting. Ok didn't read that. But good, we know when it broke. If kd-11 (or someone else) has time and interest maybe he can investigate it. I don't know if I want to bother them with yet another report on github. RE: Persona 4 Arena [BLUS30985] - Dante38490 - 02-12-2017 (10-30-2016, 05:45 PM)ssshadow Wrote:(10-30-2016, 05:16 PM)Dante38490 Wrote:(10-30-2016, 04:58 PM)ssshadow Wrote: Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting. Already done, kd-11 looked already ![]() RE: Persona 4 Arena [BLUS30985] - Cobalt Prime - 02-13-2017 Is there a way to let it displaying without renderdoc? Cause the game should actually working if it wasn't that nothing is visualized. Tried with OpenGL, DirectX12 and Vulkan. Same modules and Core. RE: Persona 4 Arena [BLUS30985] - jmoney31 - 03-01-2017 Persona 4 arena should be moved to ingame now. Only works with OpenGL and has some graphical glitches like sometimes only half the screen is showing and characters leaving trails when fighting. Also no background when fighting. don't know if write color depth did anything just forgot to uncheck it but will try without it. Here is video i posted on youtube - libac3dec.prx - libadec.prx - libat3dec.prx - libatrac3plus.prx - libatxdec.prx - libdmux.prx - libdmuxpamf.prx - libfiber.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libl10n.prx - libm2bcdec.prx - libmp3dec.prx - libmp4.prx - libpamf.prx - libresc.prx - librtc.prx - libsail.prx - libsail_avi.prx - libsjvtd.prx - libsmvd2.prx - libsmvd4.prx - libspurs_jq.prx - libsre.prx RE: Persona 4 Arena [BLUS30985] - LittleGrejmer - 03-01-2017 You shouldn't need more than these lle's - libac3dec.prx - libadec.prx - libdmuxpamf.prx - libpamf.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx RE: Persona 4 Arena [BLUS30985] - Zardas - 09-22-2017 rpcs3-v0.0.3-2017-09-21-c6e6f4af_win64
RE: Persona 4 Arena [BLUS30985] - Zardas - 10-04-2017 rpcs3-v0.0.3-2017-09-29-81b3e7e4_win64 Crashes fixed, now fully playable. Graphics glitches in previous post still present though. RE: Persona 4 Arena [BLUS30985] - l1ghtbl4de - 10-31-2017 (10-04-2017, 03:32 PM)Zardas Wrote: rpcs3-v0.0.3-2017-09-29-81b3e7e4_win64 Works perfect with these settings Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" SPU Decoder: Recompiler (ASMJIT) Bind SPU threads to secondary cores: false Lower SPU thread priority: true SPU Debug: false Maximum immediate DMA write size: 16384 Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: true Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: $(EmulatorDir)dev_flash/ /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: 59.94 Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: true Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: true Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: true Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Enable Frame Skip: false Force CPU Blit: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 0 Minimum Scalable Dimension: 128 D3D12: Adapter: "" Vulkan: Adapter: GeForce GTX 1050 Ti Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: true Buffer Count: 32 Input/Output: Keyboard: "Null" Mouse: Basic Pad: Keyboard Camera: "Null" Camera type: Unknown System: Language: German Net: Connection status: Disconnected IP address: 192.168.1.1 Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: true Show FPS counter in window title: true Show trophy popups: true Port: 2345 Log: {} Hope i could help you ![]() |